Understand Oberon
Useful when…
- Restoring ally Health over time and granting bonus Armor.
- Protecting allies from Status Effects with Hallowed Ground.
- Removing defenses, including Overguard, from a target with Smite.
Healing and protection
Renewal creates an aura that restores allies’ Health over time and grants Oberon and allies bonus Armor. Healing doubles while a player is within Hallowed Ground. Hallowed Ground also deals Radiation damage to enemies in its radius and protects Oberon and allies against Status Effects. His passive grants Righteous Negation to himself and allies in Affinity Range when he collects Health Orbs; it protects against the next instance of damage and stacks up to an unresolved maximum.
Offensive abilities
Smite focuses energy in one target, dealing damage and removing all its defenses, including Overguard; nearby enemies take a portion of the damage. Reckoning lifts enemies and hurls them down, removing Armor. Enemies hit by Reckoning grant Oberon additional Armor and have a chance to spawn a Health Orb when they die. The provided descriptions do not specify numeric damage, healing, or orb chance.
Build and investment
Oberon has 365 Health, 270 Shields, 385 Armor, and 175 Power. He lists two Madurai polarities and a Madurai aura polarity. For team healing, Renewal’s interaction with Hallowed Ground is the key stated condition: allies within the ground receive doubled healing. Build choices should account for the desired support or enemy-defense role; the input gives no upgrade tracks or scaling figures to support a numeric investment plan.
Limitations and alternatives
Renewal’s healing is doubled only while within Hallowed Ground, so allies outside it do not meet that condition. Smite is described as removing defenses from its target, while Reckoning removes Armor from enemies it hits; do not treat those as identical targeting effects. Oberon Prime retains the listed abilities and has higher Armor and different polarities. Nyx’s description instead centers on mental control and confusion, a separate emphasis.
Limitations and tradeoffs
- Renewal’s healing doubles only for allies within Hallowed Ground.
- Passive stack cap and ability quantities are unspecified.
Common mistakes to avoid
- Expecting Renewal’s doubled healing outside Hallowed Ground.
- Treating Smite and Reckoning as identical defense-removal effects.






