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Oberon
Warframe · Warframe

Oberon

Team healer, status protector, and defensive support

Released Dec 19, 2013

Oberon supports allies with healing, bonus Armor, and status protection while also stripping defenses and attacking groups. Consider him when you want healing tied to a protective area and a kit that can weaken or remove enemy defenses.

TypeWarframeMastery requirement0Armor385Health365Shield270
Oberon GUIDE

Understand Oberon

Useful when…

  • Restoring ally Health over time and granting bonus Armor.
  • Protecting allies from Status Effects with Hallowed Ground.
  • Removing defenses, including Overguard, from a target with Smite.

Healing and protection

Renewal creates an aura that restores allies’ Health over time and grants Oberon and allies bonus Armor. Healing doubles while a player is within Hallowed Ground. Hallowed Ground also deals Radiation damage to enemies in its radius and protects Oberon and allies against Status Effects. His passive grants Righteous Negation to himself and allies in Affinity Range when he collects Health Orbs; it protects against the next instance of damage and stacks up to an unresolved maximum.

Offensive abilities

Smite focuses energy in one target, dealing damage and removing all its defenses, including Overguard; nearby enemies take a portion of the damage. Reckoning lifts enemies and hurls them down, removing Armor. Enemies hit by Reckoning grant Oberon additional Armor and have a chance to spawn a Health Orb when they die. The provided descriptions do not specify numeric damage, healing, or orb chance.

Build and investment

Oberon has 365 Health, 270 Shields, 385 Armor, and 175 Power. He lists two Madurai polarities and a Madurai aura polarity. For team healing, Renewal’s interaction with Hallowed Ground is the key stated condition: allies within the ground receive doubled healing. Build choices should account for the desired support or enemy-defense role; the input gives no upgrade tracks or scaling figures to support a numeric investment plan.

Limitations and alternatives

Renewal’s healing is doubled only while within Hallowed Ground, so allies outside it do not meet that condition. Smite is described as removing defenses from its target, while Reckoning removes Armor from enemies it hits; do not treat those as identical targeting effects. Oberon Prime retains the listed abilities and has higher Armor and different polarities. Nyx’s description instead centers on mental control and confusion, a separate emphasis.

Limitations and tradeoffs

  • Renewal’s healing doubles only for allies within Hallowed Ground.
  • Passive stack cap and ability quantities are unspecified.

Common mistakes to avoid

  • Expecting Renewal’s doubled healing outside Hallowed Ground.
  • Treating Smite and Reckoning as identical defense-removal effects.

Effects and reference details

Detailed properties

Listed health365
Listed shields270
Listed armor385
Energy175
Sprint speed1
Foundry Credits30,000
Foundry time72 hours
Smite

Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.

Hallowed Ground

Sanctifies the ground around Oberon, inflicting Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.

Renewal

Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.

Reckoning

Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a Health Orb when they die.

References and version

Game data version: Pinned public export

Oberon — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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