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Oberon Prime
Warframe · Warframe

Oberon Prime

Prime healer and defensive support

Released May 30, 2017

Oberon Prime combines ally healing and Armor support with status protection, target defense removal, and Armor stripping. Consider him when that support kit fits and the Prime’s higher listed Armor and altered mod polarities suit your configuration.

TypeWarframeMastery requirement0Armor450Health365Shield270
Oberon Prime GUIDE

Understand Oberon Prime

Useful when…

  • Supporting allies with Renewal and Hallowed Ground.
  • Removing target defenses with Smite or enemy Armor with Reckoning.
  • Using Health Orb collection to grant protection against an instance of damage.

Support and defense removal

Renewal provides an aura that heals allies over time and grants Oberon and his allies bonus Armor. Healing doubles while they are within Hallowed Ground, which also deals Radiation damage to enemies and protects Oberon and allies against Status Effects. Smite removes all defenses, including Overguard, from its target and deals a portion of its damage to nearby enemies. Reckoning lifts and hurls enemies, removes their Armor, and hit enemies can grant Oberon additional Armor and have a chance to spawn a Health Orb when killed.

Passive and stats

When Oberon Prime collects Health Orbs, his passive grants Righteous Negation to himself and allies in Affinity Range. It protects against the next instance of damage, stacking up to an unresolved maximum. His listed stats are 365 Health, 270 Shields, 450 Armor, and 215 Power. The stack limit, orb chance, and ability scaling are not numerically supplied.

Prime differences and fitting

Compared with the supplied base Oberon, Oberon Prime has the same Health and Shields, 65 more Armor, 40 more Power, and four listed polarities rather than two: two Naramon and two Madurai, with a Madurai aura polarity. The ability descriptions match. These are stat and configuration distinctions; they do not establish a different support effect or a required level of investment.

Positioning and alternatives

Renewal’s doubled healing requires allies to be inside Hallowed Ground; the description does not say the healing doubles everywhere in Renewal’s aura. Nyx Prime is described around enemy confusion and weapon support, while Trinity Prime is described as a healing-focused ally defender. Those descriptions indicate different emphases and do not establish either as a direct replacement for Oberon Prime’s combined Hallowed Ground and Renewal interaction.

Limitations and tradeoffs

  • The doubled Renewal healing is conditional on Hallowed Ground positioning.
  • Passive stack cap and chance-based effects have no supplied numeric values.

Common mistakes to avoid

  • Assuming doubled Renewal healing applies outside Hallowed Ground.
  • Reading the Prime’s altered polarities as evidence that its listed abilities behave differently.

Effects and reference details

Detailed properties

Listed health365
Listed shields270
Listed armor450
Energy215
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Smite

Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.

Hallowed Ground

Sanctifies the ground around Oberon, inflicting Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.

Renewal

Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.

Reckoning

Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a Health Orb when they die.

References and version

Game data version: Pinned public export

Oberon Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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