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Gauss Prime
Warframe · Warframe

Gauss Prime

Prime movement-powered combat and survival Warframe

Released Jan 17, 2024

Gauss Prime has Gauss’s movement-charged battery kit, with higher listed shields and an additional polarity. His abilities support mobility, defense, nearby Cold or Heat effects, and weapon and casting speed increases.

TypeWarframeMastery requirement0Armor185Health270Shield550
Gauss Prime GUIDE

Understand Gauss Prime

Useful when…

  • Charging the battery through movement
  • Using Kinetic Plating against listed damage types and stagger or knockdown
  • Choosing Cold or Heat application through Thermal Sunder’s separate modes
  • Using Redline for weapon and casting speed increases

Movement and battery

Movement fills Gauss Prime’s battery. His passive ties shield recharge speed and recharge delay to battery level; numeric values are not provided. Mach Rush is a hyper-sprint that knocks over enemies and charges the battery, while crashing into a solid object generates a shockwave.

Defense and Thermal Sunder

Kinetic Plating converts a portion of absorbed Physical, Heat, Cold, and Blast damage into Energy and protects against stagger and knockdown. Its resistance depends on battery level. Thermal Sunder’s tap charges the battery and inflicts Cold Status nearby; holding reverses the process, drains the battery, and inflicts Heat Status.

Redline and Prime stats

Redline supercharges abilities and increases fire rate, attack speed, reload speed, and casting speed. When the battery is past the redline, electricity arcs periodically and explodes when the ability is deactivated. Gauss Prime has 270 health, 550 shields, and 185 armor. It lists Madurai, Naramon, and Vazarin polarities and a Naramon aura polarity.

Comparison

Compared with standard Gauss, Gauss Prime has 95 more listed shields and one additional listed polarity; both have 270 health and 185 armor. Hildryn Prime’s description emphasizes shield-powered abilities, while Oberon’s emphasizes healing and ally support.

Limitations and tradeoffs

  • The passive shield recharge benefits and Kinetic Plating resistance depend on battery level.
  • Thermal Sunder’s two modes have opposite battery effects and apply different Status types.
  • The comparison establishes higher listed shields and an additional polarity, not different ability descriptions.

Common mistakes to avoid

  • Assuming Prime changes Thermal Sunder’s tap and hold behavior.
  • Using unresolved battery values as precise resistance or recharge calculations.
  • Treating Redline’s speed increases as explicitly conditioned on being past the redline; that condition is stated for the periodic arcs and deactivation explosion.

Effects and reference details

Detailed properties

Listed health270
Listed shields550
Listed armor185
Energy175
Sprint speed1.5
Foundry Credits25,000
Foundry time72 hours
Mach Rush

Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.

Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

References and version

Game data version: Pinned public export

Gauss Prime — WARFRAME Wiki ↗
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