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Garuda
Warframe · Warframe

Garuda

Health-to-energy combat Warframe with self and squad healing

Released Nov 8, 2018

Garuda trades health for energy, can siphon health for herself and allies, and turns absorbed damage into a charged projectile. Consider her when you want a combat loop that explicitly links health management, energy generation, and Slash-prone area attacks.

TypeWarframeMastery requirement0Armor315Health270Shield270
Garuda GUIDE

Understand Garuda

Useful when…

  • Generating energy by sacrificing health and clearing Status Effects
  • Healing Garuda and allies through Blood Altar
  • Absorbing damage with Dread Mirror and releasing it as a projectile
  • Applying Slash pressure with Seeking Talons

Effects and conditions

Dread Mirror takes life force from an enemy to create a shield that captures damage; it instantly kills significantly weakened enemies, and charging channels captured damage into an explosive projectile. Blood Altar impales an enemy and siphons health for Garuda and allies. Bloodletting sacrifices Garuda's health to generate energy and clear Status Effects. Seeking Talons expands its targeting area while charged; releasing sends talons at targets, and surviving enemies are prone to Slash Status. Her passive increases damage temporarily with each enemy she kills, up to a maximum, but the maximum percentage is unresolved. Her talons are used if no melee weapon is equipped.

Managing the kit

Bloodletting has an explicit health cost, so pair its use with awareness of Garuda's available health; Blood Altar is the described source of healing for her and allies. Dread Mirror offers both damage capture and a charged projectile, while its instant-kill condition is limited to significantly weakened enemies. For Seeking Talons, holding to expand the target area and releasing are separate stages. Garuda lists 270 health, 270 shields, and 315 armor, with Naramon and Vazarin polarities and a Madurai aura polarity.

Alternatives and tradeoffs

Garuda Prime has the same described abilities, 270 health and shields, and 420 armor compared with Garuda's 315; it also lists an additional Madurai polarity. Atlas is described as a high-damage brawler, while Citrine's description emphasizes support. These are different stated roles, not direct replacements for Garuda's health-to-energy conversion and damage capture. Her passive's maximum damage bonus is not numerically resolved, so avoid basing a build estimate on it.

Limitations and tradeoffs

  • Bloodletting spends health to produce energy, so using it without regard to current health can create danger.
  • Blood Altar's healing requires an impaled enemy to siphon from.
  • The passive's maximum damage bonus is unresolved.

Common mistakes to avoid

  • Using Bloodletting without accounting for the health it sacrifices.
  • Assuming Dread Mirror instantly kills any target rather than significantly weakened enemies.
  • Treating the unresolved passive maximum as a known damage percentage.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor315
Energy140
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage, this kills significantly weakened enemies instantly. Charge to channel the captured damage into an explosive projectile.

Blood Altar

Impale an enemy on an altar of talons and siphon health for Garuda and her allies.

Bloodletting

Garuda sacrifices her health to generate energy and clear Status Effects.

Seeking Talons

Charge to expand the targeting area, release to send Garuda's talons careening toward each target in area. Surviving enemies are prone to Slash Status.

References and version

Game data version: Pinned public export

Garuda — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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