Understand Hema
Useful when…
- Use the normal burst projectile attack while accounting for the health cost of forging ammunition.
- Land headshots to activate the described health restoration.
Burst attack and damage
The normal attack is projectile fire at five shots per second, with 150 shot speed and flight. Each hit deals 47 Viral damage and has 11% critical chance, a 2× critical multiplier, and 25% status chance. The rifle has a 60-round magazine and a two-second reload. Projectile travel means aim must account for distance and target movement.
Health and ammunition
The description says Hema leeches health to forge its ammunition and restores health with each headshot. This makes headshots a practical part of managing the weapon’s resource cost. The amount of health spent or restored, and the conditions beyond headshots, are not specified, so those effects cannot be quantified here.
Investment and comparisons
Its 25% status chance is higher than its listed 11% critical chance, making status-oriented investment a reasonable option to consider; whether that is preferable depends on your build. Hema requires Mastery Rank 7, has a 30-rank cap, and lists one Madurai polarity. Tiberon is described as a precise Tenno burst rifle, while Ambassador has charged explosive and rapid electrical modes, and Basmu has explosive bolts or chain-capable plasma beams with its own battery behavior. They differ in firing or resource mechanics and are not established as substitutions for Hema’s health-linked ammunition.
Limitations and tradeoffs
- Forging ammunition uses health, linking sustained firing to the weapon’s resource mechanic.
- Projectile travel and headshot-dependent recovery reward accurate aim.
Common mistakes to avoid
- Treating ammunition as free of health cost or assuming headshot restoration is automatic without landing headshots.
- Treating projectile fire as hit-scan when aiming at moving targets.






