Understand Kesheg
Useful when…
- Melee attacks with more listed reach than the compared dagger or short glaive.
- Standard or heavy slams against enemies in an area.
Normal attack and slam modes
Normal attacks deal 120.5 Slash, 96.4 Impact, and 24.1 Puncture damage; they have 19% critical chance, a 2.5× critical multiplier, and 23% status chance. Standard slams deal 482 Blast damage out to 7 m with 50% falloff. Heavy slams deal 723 Blast damage out to 8 m with 30% falloff. Both slam modes list 10% status chance, so the normal attack's 23% does not apply to them.
Handling and investment
The polearm's listed attack speed is 0.833, range 2.9 m, and heavy-attack wind-up 0.9 seconds. Its Madurai polarity can help fit a matching mod. A critical chance of 19% and multiplier of 2.5× support considering critical upgrades, while the normal hit's Slash weighting may shape damage choices. Whether to invest in either depends on your build; the listed base values are not final damage.
Other weapon behaviors
Falcor is a glaive, Masseter a heavy blade, and Arum Spinosa a warfan. The supplied descriptions identify distinct weapon types and, for Arum Spinosa, a heavy attack that throws toxic spines at ranged attackers. Consider these if their attack behavior fits your needs; the comparisons do not establish a general upgrade order.
Limitations and tradeoffs
- Heavy-attack wind-up is 0.9 seconds.
- Slam status chance is 10%, below the normal attack's 23%.
Common mistakes to avoid
- Do not apply the normal attack's 23% status chance to the slam modes, which list 10%.
- Do not assume its Blast slam damage is part of the normal attack's physical damage mix.






