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Nami Solo
Warframe · Equipment

Nami Solo

Machete melee weapon

Released May 28, 2014

Nami Solo is a Mastery Rank 6 machete with Slash-heavy normal attacks and a 25% status chance. Consider it for close-range melee if you want stronger listed follow-through than the paired Nami Skyla; it has the same 2.5 m listed range but remains a short-reach weapon.

TypeMacheteMastery requirement6Critical chance15%Critical multiplier2
Nami Solo GUIDE

Understand Nami Solo

Useful when…

  • Close-range normal attacks with a 70% Slash share of listed damage.
  • Regular or heavy slams as separate area attacks with Impact or Blast damage.

What are its attack modes?

Normal attacks list 172 total damage: 120.4 Slash, 25.8 Impact, and 25.8 Puncture. They attack at speed 1, with 15% critical chance, a 2× critical multiplier, and 25% status chance. A regular slam separately deals 344 Impact damage in an area, with 50% falloff by 8 m; a heavy slam deals 516 Blast damage with 30% falloff by 9 m. The weapon has 2.5 m range, 0.7 follow-through, and a 0.7-second heavy-attack wind-up.

When is it a sensible choice?

Its normal attack combines a majority Slash damage share with 25% status chance, so status-oriented investment is a reasonable consideration. Its critical chance is 15% and critical multiplier is 2×, which gives a different starting profile from the weapon's status figure. It requires Mastery Rank 6 and has one Madurai polarity. The listed recipe uses a blueprint, 2 Argon Crystals, 1,500 Ferrite, 800 Polymer Bundle, and 200 Rubedo; build time is 43,200 seconds.

What are its limits and alternatives?

This is a machete rather than a thrown weapon: the comparison describes Glaive as usable at melee range and throwable at a distance, while Nami Solo's supplied details list no thrown attack. Quassus is a Warfan with a distinct dagger-scattering property in its description, and Tak & Lug is a sword and shield with a described throwing Heavy Attack; neither comparison makes them direct replacements. Nami Solo remains limited by its 2.5 m listed range.

Limitations and tradeoffs

  • 25% normal-attack status chance, with 15% critical chance.
  • 0.7 follow-through but only 2.5 m listed range.
  • Machete handling; no ranged throw is listed for this weapon.

Common mistakes to avoid

  • Do not mistake the 344 regular slam for normal-attack damage.
  • Do not assume the Glaive's throwing behavior applies to Nami Solo.
  • Do not overlook the 2.5 m listed range when choosing where to fight.

Effects and reference details

Detailed properties

Critical chance15%
Critical multiplier2×
Status chance25%
Listed attack rate1
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range2.5 m
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack15%2×25%impact: 25.8, slash: 120.4, puncture: 25.8
Slam Attack15%2×10%impact: 344
Heavy Slam Attack15%2×10%blast: 516

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Nami Solo — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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