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Glaive
Warframe · Equipment

Glaive

Throwable glaive

Released Apr 26, 2013

Glaive is a mastery-rank-1 melee weapon with close-range attacks and several thrown modes. Normal throws and charged throws have distinct direct-hit, bounce-explosion, and recall-explosion attacks, with different listed damage and attack properties.

TypeGlaiveMastery requirement1Critical chance12%Critical multiplier2
Glaive GUIDE

Understand Glaive

Useful when…

  • Using normal or charged throws against distant enemies.
  • Choosing between bounce and recall explosion modes.
  • Using close-range melee and slam attacks.

Normal attacks and throws

Normal attacks deal 105 listed damage, mostly Slash, with 12% critical chance, a 2× multiplier, and 12% status chance. A normal throw lists 14% critical chance, a 2.1× multiplier, and 14% status chance; it travels at listed speed 20 and deals Impact, Slash, and Puncture. A charged throw takes 1.2 seconds, travels at listed speed 35, and lists 16% critical chance, a 2.2× multiplier, and 16% status chance.

Throw explosion modes

A normal throw's bounce explosion deals 190 Blast damage with a 40% reduction at the 4.8-unit falloff endpoint; its recall explosion deals 380 Blast with no listed falloff. A charged throw's bounce explosion deals 378 Blast with a 40% reduction at the 4.8-unit endpoint; its charged recall explosion deals 756 Blast with no listed falloff. Regular slams deal 210 Impact in an area, while heavy slams deal 315 Blast.

Polarities and comparisons

Glaive lists Madurai and Naramon polarities and a 1.2-second charged-throw time. Glaive Prime is a higher-mastery glaive with higher listed critical and status chances for normal and charged throws. Kestrel is another glaive described as able to knock down enemies at a distance; that effect is not specified for Glaive. Orthos is a polearm with a different melee format.

Limitations and tradeoffs

  • Charged throws take 1.2 seconds.
  • Bounce explosions list 40% reduction at their falloff endpoint.
  • Normal, thrown, explosion, and slam attacks have distinct properties.

Common mistakes to avoid

  • Using normal-attack values to describe thrown attacks.
  • Treating the endpoint as where bounce-explosion falloff begins.
  • Applying charged bounce-explosion values to the charged recall explosion.

Effects and reference details

Detailed properties

Critical chance12%
Critical multiplier2×
Status chance12%
Listed attack rate1
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.25 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack12%2×12%impact: 15.75, slash: 73.5, puncture: 15.75
Throw14%2.1×14%impact: 17.4, slash: 81.2, puncture: 17.4
Throw Bounce Explosion14%2.1×14%blast: 190
Throw Recall Explosion14%2.1×14%blast: 380
Charged Throw16%2.2×16%impact: 34.65, slash: 161.7, puncture: 34.65
Charged Throw Bounce Explosion16%2.2×16%blast: 378
Charged Throw Recall Explosion16%2.2×16%blast: 756
Slam Attack12%2×10%impact: 210
Heavy Slam Attack12%2×10%blast: 315

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Glaive — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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