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Kestrel
Warframe · Equipment

Kestrel

Returning glaive

Released Jun 7, 2013

Kestrel is a mastery-rank-0 glaive with normal melee hits, throws, charged throws, and distinct bounce and recall explosions. Consider it when you want a throwing weapon that can knock down enemies at a distance; its charged throw takes 1.2 seconds and has different figures from an uncharged throw.

TypeGlaiveMastery requirement0Critical chance10%Critical multiplier2
Kestrel GUIDE

Understand Kestrel

Useful when…

  • Ranged throws with a separate charged option.
  • Area damage from bounce or recall explosions, with different falloff behavior.

Throws and explosions

An uncharged throw deals 73.6 Impact, 9.2 Slash, and 9.2 Puncture damage, with 12% critical chance and status chance. Its bounce explosion deals 126 Blast damage out to 3.6 m with 40% falloff; its recall explosion deals 252 Blast damage in the same radius with no listed falloff. A charged throw takes 1.2 seconds and deals 147.2 Impact, 18.4 Slash, and 18.4 Puncture damage, with 14% critical and status chance. Its bounce explosion deals 252 Blast out to 4 m with 40% falloff; its recall explosion deals 504 Blast with no listed falloff. These are separate attack events and values.

Melee handling and investment

Normal melee attacks deal 58.8 Impact, 12.6 Slash, and 12.6 Puncture damage at 10% critical chance and status chance. The listed melee range is 1.2 m; attack speed is 1.08, and heavy-attack wind-up is 1.2 seconds. Two polarities, Madurai and Naramon, can fit matching mods. The throw data shows slightly higher critical and status percentages than normal melee, so choose upgrades with the attack mode you actually use in mind.

Alternatives

Glaive is another glaive described as usable both in melee and as a thrown weapon. Kestrel Prime has a higher mastery requirement of 11 and its own throw, charged-throw, and explosion values. Argo & Vel is a sword and shield whose heavy attack sends out a ricocheting glaive; it is a different weapon type, not a Kestrel variant.

Limitations and tradeoffs

  • Charged throws require 1.2 seconds.
  • Throw, bounce explosion, recall explosion, and melee attacks have distinct damage and falloff.

Common mistakes to avoid

  • Do not confuse bounce and recall explosions: their damage and falloff differ.
  • Do not treat the charged throw's 1.2-second charge as part of the uncharged throw.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier2×
Status chance10%
Listed attack rate1.08
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.2 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack10%2×10%impact: 58.8, slash: 12.6, puncture: 12.6
Throw12%2.1×12%impact: 73.6, slash: 9.2, puncture: 9.2
Throw Bounce Explosion12%2.1×12%blast: 126
Throw Recall Explosion12%2.1×12%blast: 252
Charged Throw14%2.2×14%impact: 147.2, slash: 18.4, puncture: 18.4
Charged Throw Bounce Explosion14%2.2×14%blast: 252
Charged Throw Recall Explosion14%2.2×14%blast: 504
Slam Attack10%2×10%magnetic: 168
Heavy Slam Attack10%2×10%magnetic: 252

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Kestrel — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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