QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Kestrel Prime
Warframe · Equipment

Kestrel Prime

Prime throwing glaive

Released Dec 10, 2025

Kestrel Prime is a mastery-rank-11 glaive with separate uncharged and charged throws. Its listed status chance is 40% for the listed attack modes, including heavy slam; charged throws take 1.2 seconds. The heavy slam has a different critical profile from normal melee attacks: 10% critical chance and a 2× multiplier.

TypeGlaiveMastery requirement11Critical chance20%Critical multiplier2.2
Kestrel Prime GUIDE

Understand Kestrel Prime

Useful when…

  • Thrown attacks with separate bounce and recall explosions.
  • Normal melee attacks and slam attacks at close range.

Throw modes

Uncharged throws deal 184 Impact, 23 Slash, and 23 Puncture damage with 22% critical chance, a 2.1× critical multiplier, and 40% status chance. The bounce explosion deals 315 Blast damage out to 3.6 m with 40% falloff; the recall explosion deals 630 Blast with no listed falloff. Charged throws take 1.2 seconds and deal 368 Impact, 46 Slash, and 46 Puncture damage with 24% critical chance, a 2.2× multiplier, and 40% status chance. Their bounce explosion deals 630 Blast out to 4 m with 40% falloff; the recall explosion deals 1,260 Blast with no listed falloff.

Melee and slam profile

Normal melee attacks deal 157.5 Impact, 31.5 Slash, and 21 Puncture damage, with 20% critical chance, a 2.2× multiplier, and 40% status chance. Standard slams deal 420 Magnetic damage out to 5 m with 50% falloff. Heavy slams deal 630 Magnetic damage out to 6 m with 30% falloff; they have 10% critical chance and a 2× multiplier, compared with 20% and 2.2× for normal melee attacks. Both slam modes list 40% status chance. Melee range is 1.2 m, attack speed is 1.25, and heavy-attack wind-up is 1.2 seconds.

Comparison with other weapons

Regular Kestrel is a mastery-rank-0 glaive; its listed critical chance is 10% and its multiplier is 2×, compared with Kestrel Prime’s 20% and 2.2× top-level critical profile. Galatine is a heavy blade and Harmony is a scythe, so their listed weapon types differ from a throwing glaive.

Limitations and tradeoffs

  • Mastery requirement 11 and charged-throw charge time of 1.2 seconds.
  • Melee range is 1.2 m; throw and explosion modes have separate damage profiles.

Common mistakes to avoid

  • Do not treat charged and uncharged throws as the same attack; their damage and critical figures differ.
  • Do not transfer normal melee’s 20% critical chance and 2.2× multiplier to the heavy slam, which lists 10% and 2×.
  • Do not assume recall explosions have the bounce explosions’ falloff; none is listed for recall.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2.2×
Status chance40%
Listed attack rate1.25
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.2 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2.2×40%impact: 157.5, slash: 31.5, puncture: 21
Throw22%2.1×40%impact: 184, slash: 23, puncture: 23
Throw Bounce Explosion22%2.1×40%blast: 315
Throw Recall Explosion12%2.1×40%blast: 630
Charged Throw24%2.2×40%impact: 368, slash: 46, puncture: 46
Charged Throw Bounce Explosion24%2.2×40%blast: 630
Charged Throw Recall Explosion24%2.2×40%blast: 1260
Slam Attack20%2.2×40%magnetic: 420
Heavy Slam Attack10%2×40%magnetic: 630

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Kestrel Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
BUILD YOUR CONFIGURATION

Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

Find your next upgrade

Details