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Galatine
Warframe · Equipment

Galatine

Early-access heavy blade

Released Sep 27, 2013

Galatine is a mastery-rank-3 heavy blade for broad, forceful melee swings. Its normal attack is strongly weighted toward Slash, and its heavy slam deals area Blast damage. Consider it when you want a heavy blade early in progression and can work with its one-second attack cadence and modest listed critical and status chances.

TypeHeavy BladeMastery requirement3Critical chance10%Critical multiplier2
Galatine GUIDE

Understand Galatine

Useful when…

  • Early heavy-blade use at mastery rank 3.
  • Slash-focused normal attacks against enemies in melee range.
  • Using regular or heavy slams for area damage.

How does it handle?

Galatine's normal attack deals 182 listed damage, including 172.9 Slash, at a listed speed of 1 attack per second. It has 10% critical chance, a 2× critical multiplier, and 20% status chance. Its listed range is 3 units, and its follow-through is 0.6. These figures describe a deliberate heavy blade with Slash-heavy normal hits, not a special on-hit effect.

What do the slam attacks add?

The regular slam deals 364 Impact damage in an area, with 50% falloff at 8 units. The heavy slam deals 546 Blast damage, with 30% falloff at 9 units. Both slam entries list a 10% status chance. The listed heavy attack damage is 1,092, and its wind-up is 1.1 seconds, so heavy attacks involve a slower commitment than the normal attack cadence.

How should you weigh it against other heavy blades?

Galatine has a single Naramon polarity and a five-second combo duration. Gram is also a mastery-rank-2 heavy blade and is listed with 15% critical chance, compared with Galatine's 10%; Galatine instead has higher listed total normal-attack damage, 182 versus 160, and higher Slash damage, 172.9 versus 112. Vitrica requires mastery rank 13 and has 23% critical chance and a 2.3× multiplier, but its described glassing mechanic is distinct. These are tradeoffs in the supplied values, not a universal ranking.

What should you avoid assuming?

Its description mentions hitting multiple foes, but the supplied detailed attack data does not quantify how many targets a swing can hit. Do not read the slam's area damage as the normal attack's damage type or chance: the modes have separate values. Gram offers a similar heavy-blade format at a lower mastery requirement, while Vitrica is a later-rank option with a specific glassing mechanic; neither is automatically a replacement for Galatine's early access.

Limitations and tradeoffs

  • Listed critical chance and status chance are modest compared with some later heavy blades.
  • Heavy-slam area damage has distance falloff.
  • The detailed data does not specify a target count for ordinary swings.

Common mistakes to avoid

  • Treating the slam damage numbers as normal-attack values.
  • Assuming the description's multi-target statement specifies an exact number of foes.
  • Expecting Vitrica's glassing mechanic or Harmony's heavy-attack effect from Galatine.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier2×
Status chance20%
Listed attack rate1
Blocking angle55
Combo duration5 seconds
Follow through0.6
Range3 m
Foundry Credits30,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack10%2×20%impact: 4.55, slash: 172.9, puncture: 4.55
Slam Attack10%2×10%impact: 364
Heavy Slam Attack10%2×10%blast: 546

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Galatine — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

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Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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