Understand Galatine
Useful when…
- Early heavy-blade use at mastery rank 3.
- Slash-focused normal attacks against enemies in melee range.
- Using regular or heavy slams for area damage.
How does it handle?
Galatine's normal attack deals 182 listed damage, including 172.9 Slash, at a listed speed of 1 attack per second. It has 10% critical chance, a 2× critical multiplier, and 20% status chance. Its listed range is 3 units, and its follow-through is 0.6. These figures describe a deliberate heavy blade with Slash-heavy normal hits, not a special on-hit effect.
What do the slam attacks add?
The regular slam deals 364 Impact damage in an area, with 50% falloff at 8 units. The heavy slam deals 546 Blast damage, with 30% falloff at 9 units. Both slam entries list a 10% status chance. The listed heavy attack damage is 1,092, and its wind-up is 1.1 seconds, so heavy attacks involve a slower commitment than the normal attack cadence.
How should you weigh it against other heavy blades?
Galatine has a single Naramon polarity and a five-second combo duration. Gram is also a mastery-rank-2 heavy blade and is listed with 15% critical chance, compared with Galatine's 10%; Galatine instead has higher listed total normal-attack damage, 182 versus 160, and higher Slash damage, 172.9 versus 112. Vitrica requires mastery rank 13 and has 23% critical chance and a 2.3× multiplier, but its described glassing mechanic is distinct. These are tradeoffs in the supplied values, not a universal ranking.
What should you avoid assuming?
Its description mentions hitting multiple foes, but the supplied detailed attack data does not quantify how many targets a swing can hit. Do not read the slam's area damage as the normal attack's damage type or chance: the modes have separate values. Gram offers a similar heavy-blade format at a lower mastery requirement, while Vitrica is a later-rank option with a specific glassing mechanic; neither is automatically a replacement for Galatine's early access.
Limitations and tradeoffs
- Listed critical chance and status chance are modest compared with some later heavy blades.
- Heavy-slam area damage has distance falloff.
- The detailed data does not specify a target count for ordinary swings.
Common mistakes to avoid
- Treating the slam damage numbers as normal-attack values.
- Assuming the description's multi-target statement specifies an exact number of foes.
- Expecting Vitrica's glassing mechanic or Harmony's heavy-attack effect from Galatine.






