Understand Gram
Useful when…
- Early heavy-blade use at mastery rank 2.
- Normal melee against multiple targets, as described for the weapon.
- Regular and heavy slams with area damage.
What are its normal attacks like?
Normal attacks deal 160 listed damage: 112 Slash, 24 Impact, and 24 Puncture. They have 15% critical chance, a 2× critical multiplier, and 15% status chance at a listed speed of 0.95. Range is 2.8 units and follow-through is 0.6. The description says it can hit multiple targets, though the detailed properties do not quantify the number hit.
What do its slam attacks do?
The regular slam deals 320 Impact damage in an area with 50% falloff at 8 units. The heavy slam deals 480 Blast damage with 30% falloff at 9 units. Both list 10% status chance, separate from the 15% normal-attack chance. Heavy attack damage is listed as 960, with 1.1 seconds of wind-up.
How does it compare with other melee styles?
Galatine has a lower mastery requirement of 3 and higher listed normal damage (182 versus 160), with more of that damage in Slash. Gram has higher listed critical chance than Galatine (15% versus 10%). Fragor is a hammer with a description focused on powerful impacts and group knockdown; Dual Heat Swords are dual swords described as fast and capable of connecting with multiple targets; Amphis is a staff. Consider these if their handling or described effects better fit your purpose.
What should guide investment?
Gram lists no polarity, a five-second combo duration, and a 1.1-second heavy-attack wind-up. Consider whether you prefer its slightly slower normal cadence and higher critical chance than Galatine, or Galatine's higher listed normal damage and Slash weighting. These comparisons are based on the supplied values; no specific mod setup or final damage is established.
Limitations and tradeoffs
- Normal attack speed is listed at 0.95.
- Heavy attacks have a 1.1-second wind-up.
- The exact number of targets hit by a normal swing is not specified.
Common mistakes to avoid
- Assuming a precise target count from the description's multi-target statement.
- Confusing heavy-slam Blast damage with normal-attack Slash damage.
- Expecting the listed slam status chance to match the normal attack's 15%.






