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Fragor
Warframe · Equipment

Fragor

Early hammer with Impact-heavy strikes and slower two-handed handling.

Released Jan 14, 2013

Fragor is a Mastery Rank 2 hammer with 200 normal-attack damage, 140 of it Impact, and a 20% critical chance. Its 1.2-second Heavy Attack wind-up and 0.833 attack speed favor deliberate swings, while its regular and heavy slams provide separate area attacks. Consider it when you want a low-Mastery hammer whose normal and direct Heavy Attacks hit harder than its modest status chance suggests.

TypeHammerMastery requirement2Critical chance20%Critical multiplier2
Fragor GUIDE

Understand Fragor

Useful when…

  • Use for deliberate close melee with Impact-heavy normal and direct Heavy Attacks.
  • Use regular or Heavy Slam attacks when area damage suits the encounter.

What does each attack do?

Normal attacks deal 200 total damage: 140 Impact, 30 Puncture, and 30 Slash. They have 20% critical chance, a 2× multiplier, and 10% status chance at 0.833 speed. Regular Slam deals 400 Impact in an area with 50% falloff from 0 to 9 metres. Heavy Slam deals 600 Blast with 30% falloff from 0 to 10 metres. The listed direct Heavy Attack damage is 1,200, separate from the 1,000 Heavy Slam figure.

When should you consider it?

Fragor requires only Mastery Rank 2 and has a 2.5 listed range, but its slower attack speed and 1.2-second Heavy Attack wind-up ask for timing. Its 20% critical chance and 2× multiplier support a possible critical focus, while the 10% normal status chance offers a less status-oriented starting point. These are conditional investment directions, not a promised build outcome.

Which alternatives change the feel?

Gram is a heavy blade with a description emphasizing multi-target swings; Bo is a staff described as sending multiple enemies airborne; Stropha is a gunblade with a short-range shockwave. These candidates change weapon class and stated attack behavior, so they are worth comparing only if those handling differences fit your needs. Their candidate descriptions do not establish a direct performance ranking against Fragor.

Limitations and tradeoffs

  • Slow 0.833 normal attack speed and 1.2-second Heavy Attack wind-up.
  • Normal status chance is 10%.
  • Slam attacks have area falloff.

Common mistakes to avoid

  • Do not conflate direct Heavy Attack damage with Heavy Slam area damage.
  • Do not assume the low normal status chance is the same as an unspecified status effect.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2×
Status chance10%
Listed attack rate0.83
Blocking angle50
Combo duration5 seconds
Follow through0.4
Range2.5 m
Foundry Credits30,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2×10%impact: 140, slash: 30, puncture: 30
Slam Attack20%2×10%impact: 400
Heavy Slam Attack20%2×10%blast: 600

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Fragor — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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