Understand Stropha
Useful when…
- Normal melee with mixed physical damage and 30% listed critical chance.
- Ranged attacks for a projectile mode with 700 listed Impact damage.
- Slam attacks for area Impact or Blast damage.
Normal melee properties
Stropha requires mastery 10. Its normal attack lists 220 damage: 83.6 Slash, 74.8 Puncture, and 61.6 Impact. Speed is 1, critical chance 30%, multiplier 2.4, and status chance 14%. Its listed range is 2, and heavy-attack wind-up is 0.4 seconds.
Ranged and slam modes
The distinct ranged projectile attack has a 0.4-second charge time, shot speed 120, and 700 listed Impact damage. Its falloff starts at 6 and ends at 12, with 98.57% reduction at the end. Standard slam deals 440 Impact in an area, with falloff from 0 to 5 and 50% reduction; heavy slam deals 660 Blast, with falloff from 0 to 8 and 30% reduction. Slam status chance is listed at 10%, separate from the other modes' 14%.
Investment and alternatives
No polarity is listed in the supplied properties. Azothane's described block-and-melee action creates a shockwave and adds combo, Vitrica has an Aim Glide glassing effect and slam shockwaves, and Ceramic Dagger is described as short-ranged but fast. These are different actions and weapon types, not gunblade modes.
Practical limitations
The projectile has a charge time and pronounced falloff across its listed 6-to-12 range. Use it as a distinct ranged option rather than assuming it replaces the normal swing's physical mix or that 700 Impact applies equally at all distances.
Limitations and tradeoffs
- High listed projectile Impact damage with a charge time and strong distance falloff.
- Normal strikes have mixed physical damage and lower listed status chance than critical chance.
- Short listed melee range.
Common mistakes to avoid
- Treating the projectile's 700 Impact as uniform across its falloff range.
- Forgetting the ranged attack's 0.4-second charge time.
- Applying normal attack damage or status chance to the projectile and slam modes.






