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Stropha
Warframe · Equipment

Stropha

Gunblade with a short-range projectile attack

Released Jun 11, 2020

Stropha combines ordinary melee swings with a ranged projectile attack that deals high listed Impact damage. Consider it if you want a gunblade mode for short-range shooting alongside normal melee.

TypeGunbladeMastery requirement10Critical chance30%Critical multiplier2.4
Stropha GUIDE

Understand Stropha

Useful when…

  • Normal melee with mixed physical damage and 30% listed critical chance.
  • Ranged attacks for a projectile mode with 700 listed Impact damage.
  • Slam attacks for area Impact or Blast damage.

Normal melee properties

Stropha requires mastery 10. Its normal attack lists 220 damage: 83.6 Slash, 74.8 Puncture, and 61.6 Impact. Speed is 1, critical chance 30%, multiplier 2.4, and status chance 14%. Its listed range is 2, and heavy-attack wind-up is 0.4 seconds.

Ranged and slam modes

The distinct ranged projectile attack has a 0.4-second charge time, shot speed 120, and 700 listed Impact damage. Its falloff starts at 6 and ends at 12, with 98.57% reduction at the end. Standard slam deals 440 Impact in an area, with falloff from 0 to 5 and 50% reduction; heavy slam deals 660 Blast, with falloff from 0 to 8 and 30% reduction. Slam status chance is listed at 10%, separate from the other modes' 14%.

Investment and alternatives

No polarity is listed in the supplied properties. Azothane's described block-and-melee action creates a shockwave and adds combo, Vitrica has an Aim Glide glassing effect and slam shockwaves, and Ceramic Dagger is described as short-ranged but fast. These are different actions and weapon types, not gunblade modes.

Practical limitations

The projectile has a charge time and pronounced falloff across its listed 6-to-12 range. Use it as a distinct ranged option rather than assuming it replaces the normal swing's physical mix or that 700 Impact applies equally at all distances.

Limitations and tradeoffs

  • High listed projectile Impact damage with a charge time and strong distance falloff.
  • Normal strikes have mixed physical damage and lower listed status chance than critical chance.
  • Short listed melee range.

Common mistakes to avoid

  • Treating the projectile's 700 Impact as uniform across its falloff range.
  • Forgetting the ranged attack's 0.4-second charge time.
  • Applying normal attack damage or status chance to the projectile and slam modes.

Effects and reference details

Detailed properties

Critical chance30%
Critical multiplier2.4×
Status chance14%
Listed attack rate1
Blocking angle45
Combo duration5 seconds
Follow through0.5
Range2 m
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack30%2.4×14%impact: 61.6, slash: 83.6, puncture: 74.8
Ranged Attack30%2.4×14%impact: 700
Slam Attack30%2.4×10%impact: 440
Heavy Slam Attack30%2.4×10%blast: 660

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Stropha — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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