Understand Ceramic Dagger
Useful when…
- Consider it for close-range melee where its short listed reach and Puncture-heavy normal attack fit.
- Keep the normal, spectral, regular slam, and heavy slam entries distinct when reading its attack profile.
Normal attacks and spectral entries
Normal attacks list 140 damage: 126 Puncture and 14 Impact, with 10% critical chance, a 1.5× critical multiplier, and 20% status chance. The weapon’s listed range is 1.8 m. Separate entries list a Spectral Dagger projectile dealing 35 Impact, 198.33 Slash, and 116.67 Puncture, and a Spectral Dagger Explosion dealing 350 Heat damage with falloff from 0 to 4 m and 30% reduction at the endpoint.
Slam attacks and build details
The regular slam entry deals 280 Impact damage with falloff from 0 to 5 m and 50% reduction at the endpoint. The heavy slam entry deals 420 Blast damage with falloff from 0 to 6 m and 30% reduction at the endpoint; its listed critical multiplier is 2×. The dagger has one Madurai polarity, which can inform compatible mod-slot planning. Heavy attack wind-up is listed as 0.4 seconds.
Nearby alternatives
Dark Dagger and Heat Dagger are also described as quick short blades with limited range; Heat Dagger’s description mentions fire damage. Stropha is a mastery-rank-10 gunblade described as producing a short-range shockwave. The comparison descriptions do not provide complete attack profiles, so they do not show that these are direct upgrades or substitutes.
Limitations and tradeoffs
- The listed melee range is 1.8 m.
- Normal attacks list 10% critical chance and a 1.5× critical multiplier.
- The activation conditions for the spectral projectile and explosion are unspecified.
Common mistakes to avoid
- Counting the 350 Heat explosion as part of every normal attack.
- Assuming the spectral entries specify their activation conditions or extend the listed 1.8 m melee range.






