Understand Dark Dagger
Useful when…
- Use normal attacks when you want the listed innate Radiation component and 22% status chance.
- Consider it where dagger handling and its 1.75 m listed range are acceptable.
Attack properties
Normal attacks deal 36 Slash, 58 Puncture, and 60 Radiation damage, with 8% critical chance, a 1.5× multiplier, and 22% status chance. The regular slam deals 308 Impact in an area, while the heavy slam deals 462 Radiation. The listed modes have separate status chances and falloff; do not assume the regular slam inherits the normal attack’s Radiation component.
Handling and build context
The dagger lists 1.75 m range, 0.9 follow-through, 0.4 seconds wind-up, and a five-second combo duration. The supplied entry lists no polarity. Its 22% normal status chance and innate Radiation can inform a status-oriented setup, while the 8% critical chance and 1.5× multiplier are relevant limits when considering critical investment. No specific mod setup or final damage is provided.
Other short-blade options
Ceramic Dagger is described as having limited range but coming out fast. Heat Dagger is similarly described as short-range and fast, with fire damage. Dark Sword is a longer sword option whose description notes innate Radiation.
Limitations and tradeoffs
- The listed range is 1.75 m.
- Normal critical chance is 8%, with a 1.5× multiplier.
- Regular slam damage is Impact; the heavy slam is Radiation.
Common mistakes to avoid
- Do not assume all attacks deal Radiation; the regular slam lists Impact damage.
- Do not overlook the 1.75 m range when using it against targets outside dagger reach.






