QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Dark Dagger
Warframe · Equipment

Dark Dagger

Short-range dagger with innate Radiation damage

Released Dec 18, 2012

Dark Dagger is a fast-handling, short-range dagger whose normal attacks include 60 Radiation damage alongside physical damage. Consider it if you want a compact melee weapon with innate Radiation; its listed 8% critical chance is modest.

TypeDaggerMastery requirement2Critical chance8%Critical multiplier1.5
Dark Dagger GUIDE

Understand Dark Dagger

Useful when…

  • Use normal attacks when you want the listed innate Radiation component and 22% status chance.
  • Consider it where dagger handling and its 1.75 m listed range are acceptable.

Attack properties

Normal attacks deal 36 Slash, 58 Puncture, and 60 Radiation damage, with 8% critical chance, a 1.5× multiplier, and 22% status chance. The regular slam deals 308 Impact in an area, while the heavy slam deals 462 Radiation. The listed modes have separate status chances and falloff; do not assume the regular slam inherits the normal attack’s Radiation component.

Handling and build context

The dagger lists 1.75 m range, 0.9 follow-through, 0.4 seconds wind-up, and a five-second combo duration. The supplied entry lists no polarity. Its 22% normal status chance and innate Radiation can inform a status-oriented setup, while the 8% critical chance and 1.5× multiplier are relevant limits when considering critical investment. No specific mod setup or final damage is provided.

Other short-blade options

Ceramic Dagger is described as having limited range but coming out fast. Heat Dagger is similarly described as short-range and fast, with fire damage. Dark Sword is a longer sword option whose description notes innate Radiation.

Limitations and tradeoffs

  • The listed range is 1.75 m.
  • Normal critical chance is 8%, with a 1.5× multiplier.
  • Regular slam damage is Impact; the heavy slam is Radiation.

Common mistakes to avoid

  • Do not assume all attacks deal Radiation; the regular slam lists Impact damage.
  • Do not overlook the 1.75 m range when using it against targets outside dagger reach.

Effects and reference details

Detailed properties

Critical chance8%
Critical multiplier1.5×
Status chance22%
Listed attack rate0.92
Blocking angle45
Combo duration5 seconds
Follow through0.9
Range1.75 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack8%1.5×22%slash: 36, puncture: 58, radiation: 60
Slam Attack8%1.5×10%impact: 308
Heavy Slam Attack8%1.5×22%radiation: 462

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Dark Dagger — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details