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Octavia Prime
Warframe · Warframe

Octavia Prime

Prime music-driven damage and support frame

Released Feb 23, 2021

Octavia Prime uses the same listed music-based kit as Octavia: Mallet draws fire and grows more lethal from damage, Resonator charms enemies, Metronome rewards timed actions, and Amp buffs allies and nearby Mallets. Consider her if you want that rhythm-dependent play and the Prime’s stat and polarity differences fit your setup.

TypeWarframeMastery requirement0Armor160Health270Shield270
Octavia Prime GUIDE

Understand Octavia Prime

Useful when…

  • Using beat-timed actions for cloaking, speed, multishot, or melee damage.
  • Combining Mallet and Resonator into a moving sonic attack.
  • Amplifying nearby Mallets and sharing Amp’s damage buff.

Abilities and interactions

Mallet rhythmically damages nearby enemies and draws their fire; damage dealt to the Mallet increases its lethality. Resonator charms enemies to follow a rollerball and combines with Mallet to create a roving attack. Metronome grants Vivace speed for timed jumps, Nocturne cloaking for crouching on the beat, Opera multishot for rhythmic firing, and Forte melee damage for timed swings. Amp draws on sound in the area for a damage buff to Octavia and allies and doubles nearby Mallets’ damage and range.

Passive and Prime stats

Octavia’s passive replenishes Energy for her and allies within a range when abilities are activated; the supplied Energy, duration, and range are unresolved placeholders. Octavia Prime has 270 Health, 270 Shields, 160 Armor, and 215 Power. Her listed polarities are Vazarin and two Naramon slots, with a Naramon aura polarity.

Compared with Octavia

The supplied base Octavia has 270 Health, 180 Shields, 160 Armor, and 175 Power, with two Naramon polarities. Octavia Prime therefore has 90 more Shields, 40 more Power, and a different three-polarity layout; the listed abilities are the same. Those differences may matter to fitting, but do not establish new ability behavior or a universal reason to replace one with the other.

Timing and alternatives

Metronome’s buffs require the matching action to be performed in time, and Amp’s Mallet benefit requires a Mallet nearby. Nezha Prime’s description emphasizes survivability, damage, and crowd control, while Banshee Prime’s emphasizes sonic forces; these summaries do not establish Octavia’s musical timing system or her specific Mallet and Resonator interaction.

Limitations and tradeoffs

  • Metronome requires beat-matched actions for its listed buffs.
  • Passive resource amounts and Amp scaling are not specified.

Common mistakes to avoid

  • Assuming a Metronome buff without doing its associated action on the beat.
  • Applying Amp’s doubled Mallet damage and range to Mallets that are not nearby.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor160
Energy215
Sprint speed1.05
Foundry Credits25,000
Foundry time72 hours
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

Resonator

Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

Metronome

Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

Amp

Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

References and version

Game data version: Pinned public export

Octavia Prime — WARFRAME Wiki ↗
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