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Octavia
Warframe · Warframe

Octavia

Music-driven damage, stealth, and team-buff frame

Released Mar 24, 2017

Octavia turns timed actions and musical abilities into damage, enemy distraction, cloaking, mobility, multishot, melee damage, and team support. Consider her if you are willing to match actions to the beat and want a kit that rewards that timing.

TypeWarframeMastery requirement0Armor160Health270Shield180
Octavia GUIDE

Understand Octavia

Useful when…

  • Drawing enemy fire with Mallet and combining it with Resonator for a moving attack.
  • Gaining cloaking, speed, multishot, or melee damage through Metronome timing.
  • Amplifying nearby Mallets and granting a damage buff with Amp.

Mallet and Resonator

Mallet rhythmically damages nearby enemies and draws their fire; damage inflicted on it increases its lethality. Resonator launches a rollerball that charms foes to follow it. The two abilities combine into a roving ball of sonic destruction. This gives Octavia an enemy-attracting damage setup whose movement comes from Resonator, rather than a stationary effect alone.

Timing creates Metronome buffs

Metronome rewards actions performed in time with the music. Timed jumps grant Vivace speed, crouching on the beat grants Nocturne cloaking, rhythmic firing grants Opera multishot, and timed melee swings grant Forte damage. These are separate action conditions, so choose the buff by performing its corresponding action on the beat. Octavia’s passive also replenishes Energy for herself and allies within a stated range when abilities are activated, but the amounts and range are unresolved placeholders.

Amp and fitting

Amp draws power from the decibel level of sound in the area to amplify a damage buff for Octavia and allies. It also doubles the damage and range of nearby Mallets. Octavia has 270 Health, 180 Shields, 160 Armor, and 175 Power, with two Naramon polarities and a Naramon aura polarity.

Practical limits

Metronome’s benefits require matching the relevant action to the beat; merely activating the ability does not establish that each buff is gained. Amp’s Mallet bonus applies to nearby Mallets, and its damage buff is tied to area sound level. Octavia Prime shares the listed ability descriptions but has different stats and polarities. Nezha and Jade are comparison frames with distinct stated emphases, not evidence that they reproduce Octavia’s rhythm conditions.

Limitations and tradeoffs

  • Metronome buffs depend on timing the specific action to the music.
  • Amp’s damage buff depends on area sound level; the data supplies no numeric effect.

Common mistakes to avoid

  • Expecting Metronome buffs without performing the matching action in time.
  • Assuming Amp doubles every Mallet regardless of proximity.

Effects and reference details

Detailed properties

Listed health270
Listed shields180
Listed armor160
Energy175
Sprint speed1.05
Foundry Credits25,000
Foundry time72 hours
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

Resonator

Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

Metronome

Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

Amp

Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

References and version

Game data version: Pinned public export

Octavia — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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