Understand Pangolin Prime
Useful when…
- Use normal attacks for Slash-heavy single-target and group melee.
- Use its two listed Madurai polarities when planning mod capacity and placement.
- Use slam attacks for area damage, noting their separate damage and falloff.
What does Pangolin Prime do well?
Pangolin Prime requires Mastery Rank 14. Its normal attack deals 12.4 Impact, 37.2 Puncture, and 198.4 Slash damage, totaling 248. It attacks at speed 0.917 and lists 26% critical chance, a 2.2× critical multiplier, and 30% status chance. Its damage is strongly Slash-weighted, with both critical and status values that support different mod priorities depending on your build goal. The weapon lists two Madurai polarities, which may make matching compatible mods more convenient.
What are its slam attacks?
The regular slam attack is listed at 496 Impact damage, with area falloff from 0 to 8 range and 50% reduction at the endpoint. Heavy slam is a separate attack at 744 Blast damage, with falloff over the same 0-to-8 range and 30% endpoint reduction. Both list 10% status chance and 26% critical chance. The listed heavy attack damage is 1,240, and its wind-up is 0.6 seconds. Do not combine these mode-specific values with the normal hit's 248 damage.
What should you invest in?
Its 26% critical chance and 2.2× multiplier give critical-focused builds a meaningful base to work from; its 30% status chance and Slash-heavy physical damage also make status-oriented investment reasonable. The two Madurai polarities are relevant when fitting compatible mods, but they do not require a particular build. Compared with the listed Ether Sword, Pangolin Prime has a higher mastery requirement (14 versus 7) and higher base critical values (26% and 2.2× versus 10% and 1.5×); the Ether Sword's comparison entry does not provide enough attack details to establish a full handling comparison.
What limits its area attacks?
Both slam modes lose damage toward their 8-range endpoint: the normal slam lists a 50% reduction and heavy slam a 30% reduction. Their damage types differ as well, with Impact for the regular slam and Blast for heavy slam. Account for these mode-specific differences instead of expecting the full listed value across the entire area.
Limitations and tradeoffs
- Requires Mastery Rank 14.
- Normal and heavy slam attacks have different damage types and distance falloff.
- Its Madurai polarities only help with compatible mod placement.
Common mistakes to avoid
- Ignoring the Mastery Rank 14 requirement.
- Treating normal and heavy slam damage as the same mode.
- Assuming both polarities fit every mod.






