Understand Purgator 1
Useful when…
- Semi-auto projectile use where its Impact-and-Puncture damage mix fits.
- A launcher option for players comfortable with a nine-round magazine and measured firing pace.
What does its attack deliver?
Its Normal Attack is a projectile fired at 1.5 attacks per second. The listed damage is 351.45 Impact plus 429.55 Puncture, totaling 781. It has 31% critical chance, 2.3× critical multiplier, and 19% status chance. No explosion or alternate attack is listed in these properties, so it should not be described as an area launcher on this evidence alone.
What handling and investment details matter?
The trigger is Semi, magazine size is 9, reload time is 2.7 seconds, and listed accuracy is 100. It requires Mastery Rank 14. No polarity is listed. Build data names a blueprint, barrel, receiver, and stock, with a 43,200-second build time; this does not establish drop chances or a current acquisition route.
What alternatives change the weapon role?
Basmu is described as switching between explosive bolts and chaining plasma beams, with health leech when its battery is fully drained. Dual Viciss is a pair of melee hand-scythes. Efv-5 Jupiter is described as a machine gun with an alternate Efervon buckshot attack. They offer different modes or weapon classes; the comparison descriptions do not show them as direct substitutes for Purgator 1's semi-auto slug handling.
Limitations and tradeoffs
- Slow listed fire rate and a nine-round magazine mean fewer shots between reloads.
- No area effect is established in the listed attack properties despite the launcher category.
Common mistakes to avoid
- Do not assume the launcher category means its listed shot explodes; the attack is only identified as a projectile.
- Do not overlook that the 781 damage is split between Impact and Puncture.






