Understand Riot-848
Useful when…
- Use its automatic fire when you want to shoot rapidly rather than manage a charge or lock-on mode.
- Consider it for attacks that combine a direct projectile with a short-range radial component.
Direct hit and radial damage
Normal Attack is a projectile listed with 12 Puncture damage, 26% critical chance, 2.2× critical multiplier, and 26% status chance. Radial Attack is a separate AoE entry with 48 Blast damage and the same listed critical and status figures. Its radial falloff is listed from 0 to 1.5, with 50% reduction.
Handling and reload feature
Riot-848 has an automatic trigger, listed fire rate of 8, magazine size 16, and reload time of 1.24 seconds. The description says fired bullets warp back into the magazine when reloaded, but the detailed properties do not quantify that behavior or state how many rounds return. Treat that as a defining reload feature without assuming a precise ammunition economy. Its single Madurai polarity is a fitting consideration for compatible mods.
Investment and alternatives
The weapon requires mastery rank 14 and lists a 25,000 build price and a 24-hour build time. Its listed components include a blueprint, barrel, receiver, stock, and three Orokin Cells. Those figures describe the provided crafting requirements, not a market price. Knell is described around headshots and a temporary no-ammo rapid-fire state; Athodai Prime activates Overdrive on weak-point kills; Catabolyst emphasizes a corrosive stream and a grenade reload whose potency depends on bladder emptiness. These alternatives ask for different conditions and do not establish a direct ranking against Riot-848.
Limitations and tradeoffs
- The 16-round magazine is relatively small for an automatic weapon; the listed reload is quick, but the exact ammunition-return amount is unspecified.
- Its radial damage is listed separately from its direct projectile damage and has substantial falloff.
Common mistakes to avoid
- Do not combine the Normal Attack and Radial Attack entries as though the source gives a single total-damage value.
- Do not assume a precise number of returned rounds from the reload description.






