Understand Steflos
Useful when…
- Consider the listed projectile and hit-extended duration when aiming at targets.
- When Citrine fires Steflos, its projectile speed increases.
Projectile behavior and damage
The normal projectile fires at 3 shots per second and lists 320 damage: 190 Heat and 130 Impact. It has 14% critical chance, a 2.2× critical multiplier, and 22% status chance. Its listed projectile speed is 20. The description says its duration increases when it hits an enemy and Citrine increases its projectile speed; neither effect has a stated magnitude.
Range and capacity
Steflos has a 12-round magazine and a 2.4-second reload. Listed damage falloff begins at 8 units and reaches 96.875% reduction at 16 units. It is semi-automatic.
Other shotgun mechanics
Cedo offers precision buckshot and a separate glaive whose damage increases with each status effect on a target. Arca Plasmor is described as a plasma blast that staggers targets, while Kuva Drakgoon can fire wide or concentrated bursts. These entries describe different mechanics from Steflos's projectile.
Limitations and tradeoffs
- Hits can extend the projectile's duration, while damage falloff begins at 8 units and reaches 96.875% reduction at 16.
- Citrine's projectile-speed increase is stated without a numeric magnitude.
Common mistakes to avoid
- Treating projectile speed 20 as slow without a comparison benchmark.
- Assuming growth or duration extension has a numeric value beyond the stated hit condition.






