Understand Sun & Moon
Useful when…
- Normal melee with Slash-weighted physical damage.
- Area slams for Impact or Blast damage.
- Dual-Nikana handling rather than polearm, gunblade, or hybrid-sword handling.
Normal attack
Sun & Moon requires no mastery rank in the supplied entry. Its normal attack lists 190 damage: 106.4 Slash, 45.6 Puncture, and 38 Impact. Speed is 1, critical chance 20%, critical multiplier 2.4, and status chance 22%. Range is 2.6, follow-through 0.55, and heavy-attack wind-up is 1 second.
Slam modes and slot
Standard slam deals 380 Impact in an area, with falloff from 0 to 8 and 50% reduction. Heavy slam deals 570 Blast, with falloff from 0 to 9 and 30% reduction. Both list 10% status chance, below the normal attack's 22%. One Madurai polarity is listed.
Alternatives by handling
Cassowar is a polearm described as light and nimble; Redeemer is a gunblade with a built-in shotgun; Dark Split-Sword can be used as a heavy sword or split into two blades when a Dual Melee stance is applied. These options have different weapon types or an explicitly conditional form. The supplied comparison does not establish that they share Sun & Moon's dual-Nikana properties.
Tradeoffs
The one-second heavy-attack wind-up is a notable commitment. Its standard and heavy slams deal different damage types from each other and from normal attacks, so select a mode deliberately rather than assuming the weapon's normal physical mix applies to all attacks.
Limitations and tradeoffs
- No mastery requirement in the supplied entry, with moderate critical chance and a 2.4 multiplier.
- Heavy attacks have a listed one-second wind-up.
- Slam damage types differ from its normal physical damage spread.
Common mistakes to avoid
- Assuming the one-second heavy-attack wind-up is the same as its normal attack speed.
- Treating Dark Split-Sword's split form as automatic; the description requires a Dual Melee stance.
- Applying normal attack damage and status chance to either slam mode.






