Understand Sweeper
Useful when…
- Review Sweeper’s listed attack characteristics when considering Carrier’s standard issue weapon.
Normal attack and handling
The normal attack is automatic and hit-scan, with attack speed 1, multishot 6, a 10-round magazine, and a 2.3-second reload. Listed attack damage is 35 total: 29.75 Impact, 3.5 Slash, and 1.75 Puncture. Accuracy is listed as 3.3333333, but its unit or interpretation is not provided.
Critical and status values
The normal attack lists 10% critical chance, a 1.8× critical multiplier, and 4.5% status chance. The separate top-level critical multiplier is 1.75×; these are distinct listed values.
Falloff fields and related weapons
The attack lists falloff start 200, end 300, and reduction 0. No units are given, and these fields alone do not establish practical range behavior. Sweeper Prime is identified with Carrier Prime; Stinger is identified with Djinn and described as firing Toxin projectiles that embed and continuously deal damage for 3 seconds; Deth Machine Rifle is identified as Dethcube’s standard issue weapon. These descriptions do not establish direct substitutes or a ranking.
Limitations and tradeoffs
- Falloff values have no supplied units or stated practical range interpretation.
Common mistakes to avoid
- Do not treat the 35 listed attack damage as per-pellet damage.
- Keep the normal attack’s 1.8× critical multiplier distinct from the top-level 1.75× value.
- Do not infer falloff units or practical range behavior from the listed fields.






