QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Velocitus
Warframe · Equipment

Velocitus

Charge-fire Arch-Gun

Released Nov 13, 2014

Velocitus is a projectile Arch-Gun with distinct uncharged and charged shots. Use the uncharged mode for quicker shots; consider charging when you can afford its one-second charge for higher per-shot damage and stronger critical stats.

TypeArch-GunMastery requirement0Critical chance30%Critical multiplier2
Velocitus GUIDE

Understand Velocitus

Useful when…

  • Taking deliberate shots at targets when charge time is manageable.
  • Using its listed Magnetic damage alongside Impact, Puncture and Slash.

Two separate shot modes

The uncharged shot lists 600 total damage: 150 each of Impact, Slash, Puncture and Magnetic. It has 30% critical chance, a 2× critical multiplier and 25% status chance. The charged shot takes 1 second and lists 1,600 total damage: 400 of each of those four types. Charged shots have 60% critical chance and a 3.6× multiplier, with the same 25% status chance. Both are projectiles with listed speed and flight of 500.

Practical handling and investment

The trigger is Charge, listed fire rate is 5, and the magazine holds 10 rounds with a 1.4-second reload. Consider this weapon when its charged shot's larger individual hit and critical profile suit your opportunities to fire; the charge requires time and the small magazine means reloads matter. The listed mastery requirement is 0. No upgrade track or polarities are supplied here, so a particular mod fit cannot be recommended from these details.

Alternatives by firing style

Corvas is described as a flak cannon whose shot is charged, making it a nearby option if you want a charged weapon; the supplied comparison does not give its attack details. Mandonel instead has partially charged spread shots and a fully charged beam that leaves a radiation field, a distinct field-based mechanic. Imperator Vandal is listed as a separate Arch-Gun but its comparison description provides no firing details, so it cannot establish a handling comparison.

Limitations and tradeoffs

  • Charging takes 1 second but raises the listed shot damage and critical stats.
  • The 10-round magazine and 1.4-second reload constrain extended firing.

Common mistakes to avoid

  • Do not report the charged shot's 1,600 damage as the uncharged shot's damage; the listed uncharged total is 600.
  • Do not overlook the one-second charge when comparing firing pace.

Effects and reference details

Detailed properties

Critical chance30%
Critical multiplier2×
Status chance25%
Listed attack rate5
Accuracy28.57
TriggerCharge
Magazine size10
Reload time1.4 seconds
Multishot1
Foundry Credits30,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Uncharged Shot30%2×25%impact: 150, slash: 150, puncture: 150, magnetic: 150
Charged Shot60%3.6×25%impact: 400, slash: 400, puncture: 400, magnetic: 400

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Velocitus — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

Find your next upgrade

Details