Understand Velocitus
Useful when…
- Taking deliberate shots at targets when charge time is manageable.
- Using its listed Magnetic damage alongside Impact, Puncture and Slash.
Two separate shot modes
The uncharged shot lists 600 total damage: 150 each of Impact, Slash, Puncture and Magnetic. It has 30% critical chance, a 2× critical multiplier and 25% status chance. The charged shot takes 1 second and lists 1,600 total damage: 400 of each of those four types. Charged shots have 60% critical chance and a 3.6× multiplier, with the same 25% status chance. Both are projectiles with listed speed and flight of 500.
Practical handling and investment
The trigger is Charge, listed fire rate is 5, and the magazine holds 10 rounds with a 1.4-second reload. Consider this weapon when its charged shot's larger individual hit and critical profile suit your opportunities to fire; the charge requires time and the small magazine means reloads matter. The listed mastery requirement is 0. No upgrade track or polarities are supplied here, so a particular mod fit cannot be recommended from these details.
Alternatives by firing style
Corvas is described as a flak cannon whose shot is charged, making it a nearby option if you want a charged weapon; the supplied comparison does not give its attack details. Mandonel instead has partially charged spread shots and a fully charged beam that leaves a radiation field, a distinct field-based mechanic. Imperator Vandal is listed as a separate Arch-Gun but its comparison description provides no firing details, so it cannot establish a handling comparison.
Limitations and tradeoffs
- Charging takes 1 second but raises the listed shot damage and critical stats.
- The 10-round magazine and 1.4-second reload constrain extended firing.
Common mistakes to avoid
- Do not report the charged shot's 1,600 damage as the uncharged shot's damage; the listed uncharged total is 600.
- Do not overlook the one-second charge when comparing firing pace.






