Understand Corvas
Useful when…
- Use the uncharged shot when firing without the listed charge time matters.
- Charge for 0.5 seconds when the charged attack’s higher listed damage and 3× critical multiplier are useful.
What changes between uncharged and charged shots?
The uncharged projectile deals 200 Impact and 240 Heat, with 40% critical chance, 2.6× critical multiplier, and 13% status chance. The charged shot takes 0.5 seconds and deals 400 Impact and 480 Heat, with the same listed 40% critical chance and status chance but a 3× critical multiplier. The detailed record lists 400 projectile speed for both, and falloff from 600 to 1,200 for the charged shot. Treat these as separate attack modes; the supplied values do not establish a final modded result.
What handling costs come with charging?
The weapon has a listed fire rate of 2, 25-round magazine, 8-second reload, and one Naramon polarity. The charge time is 0.5 seconds. Its high listed critical chance makes critical-focused investment a plausible conditional direction, but the low 13% status chance is a separate consideration; choose mods based on the role you want rather than assuming both will be equally emphasized.
How does Corvas Prime compare?
Corvas Prime is also charge-triggered and lists a 0.5-second charged shot. Grattler is instead described as an explosive-shell cannon, and Velocitus as a fully charged magnetized slug weapon.
Limitations and tradeoffs
- Charging delays the shot by 0.5 seconds, while the uncharged shot has lower listed damage and multiplier.
- The listed reload time is 8 seconds and its magazine holds 25 rounds.
Common mistakes to avoid
- Do not describe the charged shot as firing immediately; its listed charge time is 0.5 seconds.
- Do not apply the 3× charged-shot multiplier to the uncharged shot, which lists 2.6×.






