Understand Corvas Prime
Useful when…
- Use the uncharged projectile for a shot without waiting for the listed charge time.
- Charge for the stronger listed Impact and Heat shot when the target and timing allow.
How do the firing modes differ?
The uncharged shot deals 230 Impact and 330 Heat, with 44% critical chance, 3× critical multiplier, and 20% status chance. The charged shot takes 0.5 seconds and deals 430 Impact and 530 Heat; it lists 56% critical chance, 3× multiplier, and 20% status chance. Its charged shot has listed falloff from 100 to 200 m with a 0.5 reduction. The projectile speeds are 120 uncharged and 140 charged in the detailed entry. Keep those figures attached to their respective modes.
What should guide mod investment?
The listed base critical chance is 44%, with a 3× multiplier; the charged attack specifically lists 56% critical chance. Status chance is listed as 20% for both attacks. The weapon has two Madurai polarities and one Naramon polarity, a 20-round magazine, and a 2-second reload. These properties make critical-focused mod choices a reasonable conditional direction, while the moderate status listing and charge handling may matter for other choices.
How does it differ from Corvas?
Standard Corvas lists 40% critical chance at the weapon level and 2.6× multiplier, with a charged shot that takes 0.5 seconds and deals 400 Impact plus 480 Heat. Corvas Prime’s detailed charged attack lists 56% critical chance, a 3× multiplier, 430 Impact plus 530 Heat, and a faster 2-second reload compared with Corvas’s listed 8 seconds. Consider the standard weapon if its lower mastery requirement of 1 matters; Prime lists mastery requirement 14. The comparisons to Grattler and Larkspur Prime describe explosive shells and chainfire/explosive potential respectively, different handling from Corvas’s charge shots.
Limitations and tradeoffs
- The charged shot requires 0.5 seconds and has listed falloff from 100 to 200 m.
- Its listed mastery requirement is 14, compared with 1 for standard Corvas.
Common mistakes to avoid
- Do not use the weapon-level 44% critical chance as the charged attack’s value; the detailed charged mode lists 56%.
- Do not confuse the charged 0.5 falloff reduction with the uncharged attack, which has no falloff listed.






