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Larkspur Prime
Warframe · Equipment

Larkspur Prime

Prime chaining and explosive Arch-Gun

Released Mar 15, 2023

Larkspur Prime combines held normal fire with a separate charged projectile attack. Its description identifies chainfire and explosive potential; the detailed attack entries specify mode-specific damage and critical values.

TypeArch-GunMastery requirement8Critical chance14%Critical multiplier1.6
Larkspur Prime GUIDE

Understand Larkspur Prime

Useful when…

  • Normal fire for the weapon’s described chainfire role.
  • Charged projectile attack with its separate impact and explosion components.
  • Hildryn use, for which the description says Larkspur Prime carries more ammo.

Normal and charged attacks

Normal fire is held hitscan at 12 attacks per second, listing 10 Impact and 80 Radiation, 14% critical chance, a 1.6× multiplier, and 50% status chance. The alternate projectile has a 0.5-second charge time and lists 140 Impact, 100 Radiation, and 180 Blast on impact. Its separate explosion lists 400 Radiation and 400 Blast. Both alternate-fire entries list 28% critical chance, a 2.2× multiplier, and 38% status chance. Explosion falloff ends at 9.6 metres, with 60% reduction at that endpoint.

Magazine and fitting

The magazine holds 100 rounds and reloads in 4.5 seconds. Larkspur Prime has three base Madurai polarities. Its description says Hildryn carries more ammo with the weapon. Normal and alternate fire have distinct listed attack values, so read each mode’s figures separately.

Comparisons

Standard Larkspur’s comparison record lists base critical chance of 10% and multiplier of 1.4×; Larkspur Prime’s normal attack entry lists 14% and 1.6×. These are listed base-stat comparisons. The Prime description supports a chainfire and explosive role but does not establish detailed lock-on or chain mechanics for its normal attack. Corvas and Corvas Prime are described as charged flak cannons, a different attack pattern from Larkspur Prime’s held normal fire.

Limitations and tradeoffs

  • Alternate fire has a listed 0.5-second charge time.
  • Normal and alternate attack entries have different critical values.
  • Explosion falloff ends at 9.6 metres with 60% reduction at that endpoint.

Common mistakes to avoid

  • Combining normal-fire values with alternate-fire values.
  • Assuming the alternate shot has the normal attack’s described chainfire behavior.
  • Calling 9.6 metres a blast radius rather than the listed falloff end distance.

Effects and reference details

Detailed properties

Critical chance14%
Critical multiplier1.6×
Status chance50%
Listed attack rate12
Accuracy8.33
TriggerHeld
Magazine size100
Reload time4.5 seconds
Multishot1
Foundry Credits45,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack14%1.6×50%impact: 10, radiation: 80
Alt-Fire Projectile Impact28%2.2×38%impact: 140, radiation: 100, blast: 180
Explosion28%2.2×38%radiation: 400, blast: 400

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Larkspur Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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