Understand Larkspur Prime
Useful when…
- Normal fire for the weapon’s described chainfire role.
- Charged projectile attack with its separate impact and explosion components.
- Hildryn use, for which the description says Larkspur Prime carries more ammo.
Normal and charged attacks
Normal fire is held hitscan at 12 attacks per second, listing 10 Impact and 80 Radiation, 14% critical chance, a 1.6× multiplier, and 50% status chance. The alternate projectile has a 0.5-second charge time and lists 140 Impact, 100 Radiation, and 180 Blast on impact. Its separate explosion lists 400 Radiation and 400 Blast. Both alternate-fire entries list 28% critical chance, a 2.2× multiplier, and 38% status chance. Explosion falloff ends at 9.6 metres, with 60% reduction at that endpoint.
Magazine and fitting
The magazine holds 100 rounds and reloads in 4.5 seconds. Larkspur Prime has three base Madurai polarities. Its description says Hildryn carries more ammo with the weapon. Normal and alternate fire have distinct listed attack values, so read each mode’s figures separately.
Comparisons
Standard Larkspur’s comparison record lists base critical chance of 10% and multiplier of 1.4×; Larkspur Prime’s normal attack entry lists 14% and 1.6×. These are listed base-stat comparisons. The Prime description supports a chainfire and explosive role but does not establish detailed lock-on or chain mechanics for its normal attack. Corvas and Corvas Prime are described as charged flak cannons, a different attack pattern from Larkspur Prime’s held normal fire.
Limitations and tradeoffs
- Alternate fire has a listed 0.5-second charge time.
- Normal and alternate attack entries have different critical values.
- Explosion falloff ends at 9.6 metres with 60% reduction at that endpoint.
Common mistakes to avoid
- Combining normal-fire values with alternate-fire values.
- Assuming the alternate shot has the normal attack’s described chainfire behavior.
- Calling 9.6 metres a blast radius rather than the listed falloff end distance.






