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Larkspur
Warframe · Equipment

Larkspur

Chaining and explosive Arch-Gun

Released Mar 8, 2019

Larkspur has a held normal attack and a separate charged projectile attack. Its description attributes target locking and chaining to the normal attack; the attack data lists that mode as hitscan.

TypeArch-GunMastery requirement8Critical chance10%Critical multiplier1.4
Larkspur GUIDE

Understand Larkspur

Useful when…

  • Using the described normal-attack chaining behavior when nearby targets are present.
  • Using the charged projectile and separate explosion as a different attack pattern.
  • Hildryn use, for which the description says Larkspur carries more reserve ammo.

Normal attack and charged projectile

The normal attack is held fire at 12 attacks per second and is listed as hitscan, dealing 10 Impact and 80 Radiation, with 10% critical chance, a 1.4× multiplier, and 50% status chance. The description says its wild initial attack locks on to a target and chains to nearby targets. The alternate projectile has a 0.5-second charge time; its impact lists 140 Impact, 100 Radiation, and 180 Blast. A separate explosion lists 400 Radiation and 400 Blast. Both alternate-fire entries list 26% critical chance, a 2.2× multiplier, and 34% status chance. Explosion falloff ends at 9.6 metres, with 60% reduction at that endpoint.

Magazine and fitting

The magazine holds 100 rounds and reloads in 4.5 seconds. Larkspur has one base Madurai polarity. Hildryn carries more reserve ammo with the weapon, according to its description. Normal and alternate attacks have different listed critical and status values, so those figures should be read in the context of the attack entry they describe.

Prime and other firing patterns

Larkspur Prime is described as combining chainfire and explosive potential. Its listed normal-attack stats are 14% critical chance and a 1.6× multiplier; standard Larkspur’s listed base stats are 10% and 1.4×. Mausolon uses automatic primary fire and a charged beam secondary, while Cortege is described as a heavy flamethrower with a fan-pattern explosive secondary. These descriptions identify different firing patterns.

Limitations and tradeoffs

  • The normal attack’s listed critical chance is 10% and multiplier is 1.4×.
  • Alternate fire has a 0.5-second charge time.
  • Explosion falloff reaches a 60% reduction at its 9.6-metre endpoint.

Common mistakes to avoid

  • Applying described normal-attack chaining to the alternate projectile.
  • Treating the impact and explosion entries as one damage component.
  • Calling 9.6 metres a radius rather than the listed falloff end distance.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier1.4×
Status chance50%
Listed attack rate12
Accuracy8.33
TriggerHeld
Magazine size100
Reload time4.5 seconds
Multishot1
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack10%1.4×50%impact: 10, radiation: 80
Alt-Fire Projectile Impact26%2.2×34%impact: 140, radiation: 100, blast: 180
Explosion26%2.2×34%radiation: 400, blast: 400

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Larkspur — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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