Understand Larkspur
Useful when…
- Using the described normal-attack chaining behavior when nearby targets are present.
- Using the charged projectile and separate explosion as a different attack pattern.
- Hildryn use, for which the description says Larkspur carries more reserve ammo.
Normal attack and charged projectile
The normal attack is held fire at 12 attacks per second and is listed as hitscan, dealing 10 Impact and 80 Radiation, with 10% critical chance, a 1.4× multiplier, and 50% status chance. The description says its wild initial attack locks on to a target and chains to nearby targets. The alternate projectile has a 0.5-second charge time; its impact lists 140 Impact, 100 Radiation, and 180 Blast. A separate explosion lists 400 Radiation and 400 Blast. Both alternate-fire entries list 26% critical chance, a 2.2× multiplier, and 34% status chance. Explosion falloff ends at 9.6 metres, with 60% reduction at that endpoint.
Magazine and fitting
The magazine holds 100 rounds and reloads in 4.5 seconds. Larkspur has one base Madurai polarity. Hildryn carries more reserve ammo with the weapon, according to its description. Normal and alternate attacks have different listed critical and status values, so those figures should be read in the context of the attack entry they describe.
Prime and other firing patterns
Larkspur Prime is described as combining chainfire and explosive potential. Its listed normal-attack stats are 14% critical chance and a 1.6× multiplier; standard Larkspur’s listed base stats are 10% and 1.4×. Mausolon uses automatic primary fire and a charged beam secondary, while Cortege is described as a heavy flamethrower with a fan-pattern explosive secondary. These descriptions identify different firing patterns.
Limitations and tradeoffs
- The normal attack’s listed critical chance is 10% and multiplier is 1.4×.
- Alternate fire has a 0.5-second charge time.
- Explosion falloff reaches a 60% reduction at its 9.6-metre endpoint.
Common mistakes to avoid
- Applying described normal-attack chaining to the alternate projectile.
- Treating the impact and explosion entries as one damage component.
- Calling 9.6 metres a radius rather than the listed falloff end distance.






