Understand Voidrig
Useful when…
- Throw Necraweb to slow enemies crossing the mire, or shoot the canister in mid-air to create a conflagration.
- Use Storm Shroud for its electrical field and close-combat survivability effect.
- Use Guard Mode when a stationary stance with maximum firepower and increased structural integrity suits the situation.
Voidrig’s abilities
Necraweb throws a graviton-fluid canister to create a wide mire that significantly slows enemies traveling across it. Shooting the canister in mid-air instead creates a fiery conflagration. Storm Shroud surrounds Voidrig with an electrical field that greatly enhances survivability in close combat; enemies striking the shroud suffer damage. Gravemines launches charged mines around the mech; each detonates when touched and damages enemies within a three-meter radius. Guard Mode takes a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.
Stats and build details
Voidrig lists 1400 Health, 850 Shields and 385 Armor. Its mod polarities are Madurai, Vazarin and Naramon. The listed abilities combine a slowing mire, an alternate conflagration, close-combat protection, contact-triggered mines and a stationary firepower stance.
Comparison with Bonewidow
Bonewidow is described as a front-line Necramech that favors Armor and Health over Shields and can grab and hurl enemies, deploy a heavy defensive shield, and cleave with a warblade. Voidrig’s listed abilities instead include Necraweb, Storm Shroud, Gravemines and Guard Mode. The supplied descriptions support different stated abilities and emphasis.
Ability conditions
Necraweb’s mire slows enemies traveling across it; shooting the canister in mid-air creates the alternate conflagration. Guard Mode is described as a stationary stance. Gravemines detonate when touched and have a stated three-meter damage radius.
Limitations and tradeoffs
- Necraweb has distinct mire and mid-air-shot effects.
- Guard Mode is a stationary stance.
- Gravemines detonate on contact.
Common mistakes to avoid
- Expecting Necraweb’s mire to slow enemies that do not travel across it.
- Describing Guard Mode as having an unstated mobility penalty beyond its stationary stance.
- Assuming Gravemines detonate remotely rather than when touched.






