Understand War
Useful when…
- Compare the Normal Attack’s physical damage mix and critical and status chances with your melee needs.
- Assess Slam and Heavy Slam separately for their damage types and listed falloff.
Normal Attack and handling
The Normal Attack deals 120 Impact, 60 Puncture, and 70 Slash damage. It lists 26% critical chance, a 2.6× critical multiplier, and 26% status chance. Handling values include speed 0.917, range 3.2 m, follow-through 0.6, a five-second combo duration, and a 55° blocking angle. War requires Mastery Rank 10 and has a Naramon polarity.
Slam profiles
Slam Attack lists 500 Impact damage and 10% status chance, with falloff from 0 to 8 m ending at a 50% reduction. Heavy Slam Attack lists 750 Blast damage and 10% status chance, with falloff from 0 to 9 m ending at a 30% reduction. The separate 1,500 heavy-attack damage field does not identify an attack mode, so it cannot be assigned to either profile.
Practical restrictions
The listed build components include one Broken War, five Alertium, 2,300 Polymer Bundles, and 1,400 Rubedo. Build price is 20,000 credits and build time is 43,200 seconds. Broken War is a sword; War is a Heavy Blade. Cobra & Crane’s first combo strike renders a foe unconscious only in Baruuk’s hands. Dark Split-Sword can be used as a heavy sword or split into two blades with a Dual Melee stance.
Limitations and tradeoffs
- The Normal, Slam, and Heavy Slam profiles differ in damage type and listed damage.
- The crafting data does not say whether Broken War is consumed.
Common mistakes to avoid
- Do not confuse Slam Attack’s Impact damage with Heavy Slam Attack’s Blast damage.
- Do not assign the separate 1,500 heavy-attack value to a mode.
- Cobra & Crane’s unconscious effect is stated only for Baruuk.






