Understand Zymos
Useful when…
- Landing headshots to trigger the described explosion and spore release.
- Using its separately listed toxin radial attacks.
Headshot and spore attacks
The normal projectile’s listed attack deals 23 damage (Impact and Puncture); a separate radial attack lists 61 Toxin damage. The description says headshots burrow in and explode, releasing spore clouds that seek nearby enemies. The headshot explosion lists 953 Toxin damage and 50% status chance. Homing spores have separate contact and explosion attacks; the latter lists 333 Toxin damage. These are distinct attacks, not a guaranteed total for every shot.
Aiming and pacing
Zymos is semi-automatic and fires at a listed speed of about 1.33 shots per second. Its magazine holds 17 rounds and its reload time is 3.2 seconds. Listed accuracy is about 9.76; critical chance is 5%, and normal and radial attacks list 30% status chance. Its description connects the explosion and spore release to headshots.
Mastery and comparisons
Zymos requires Mastery Rank 11 and lists Madurai and Naramon polarities. Dual Coda Torxica spreads a spore on enemy death that causes Cold status and increased vulnerability to Torxica damage; Ocucor creates an energy tendril after each takedown. Their described spread and takedown conditions differ from Zymos’s headshot-triggered explosion and seeking spores.
Limitations and tradeoffs
- The description ties the explosion and spore release to headshots.
- The listed accuracy is about 9.76 and the listed fire rate is about 1.33 shots per second.
- The reload time is 3.2 seconds.
Common mistakes to avoid
- Expecting the headshot explosion and seeking spores from ordinary body shots.
- Treating the projectile, radial, headshot, and spore attacks as guaranteed simultaneous damage on every shot.






