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Evir-Ti
Warframe · Mod

Evir-Ti

Operator mobility mod

Released Dec 10, 2025

Evir-Ti increases Operator jump height, reaching +60% at rank 3. Consider it when extra vertical movement helps you traverse terrain; it does not improve shields, armor, or sprint speed.

TypeAntiquePolarityuniversalMax rank3Base drain0VariantStandardRarityCommon
Evir-Ti GUIDE

Understand Evir-Ti

Useful when…

  • Improving Operator jumps during terrain traversal.
  • Choosing a mobility-focused Antique mod.

Effect and ranks

Evir-Ti is a common Antique mod with universal polarity and no base drain. It raises Operator Jump Height by 15% at rank 0, 45% at rank 2, and 60% at rank 3. Its listed bonus is jump height; it does not specify a change to sprint speed or survivability.

When it is useful

Consider it when you want your Operator to gain more height while jumping, particularly for movement through vertically layered terrain. If the goal is instead more Operator defenses, Da-Ren provides shields and a conditional bonus for Unairu School Mods, while Lorun-Tash provides armor. Metem-Erun targets sprint speed and has a bonus tied to unique School Mods; those are different benefits, not direct replacements for jump height.

Rank investment

Fusion raises the listed bonus from 15% at rank 0 to 60% at rank 3. The stated step costs rise from 160 Endo and 5,000 Credits for ranks 0 to 1, to 640 Endo and 20,000 Credits for ranks 2 to 3. Rank it according to how much you value the additional jump height; the final rank adds 15 percentage points over rank 2.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Uses a mod slot for jump height rather than a defensive or sprint-speed effect.
  • Fusion costs increase at each listed step.

Common mistakes to avoid

  • Expecting the mod to increase sprint speed or Operator defenses; those are separate effects.
  • Paying for higher ranks without valuing the additional jump height.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+15% Operator Jump Height000
1+30% Operator Jump Height11605,000
2+45% Operator Jump Height248015,000
3+60% Operator Jump Height31,12035,000

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Evir-Ti — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
0Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+15% Operator Jump Height000
1+30% Operator Jump Height11605,000
2+45% Operator Jump Height248015,000
3+60% Operator Jump Height31,12035,000

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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