Understand Evir-Ti
Useful when…
- Improving Operator jumps during terrain traversal.
- Choosing a mobility-focused Antique mod.
Effect and ranks
Evir-Ti is a common Antique mod with universal polarity and no base drain. It raises Operator Jump Height by 15% at rank 0, 45% at rank 2, and 60% at rank 3. Its listed bonus is jump height; it does not specify a change to sprint speed or survivability.
When it is useful
Consider it when you want your Operator to gain more height while jumping, particularly for movement through vertically layered terrain. If the goal is instead more Operator defenses, Da-Ren provides shields and a conditional bonus for Unairu School Mods, while Lorun-Tash provides armor. Metem-Erun targets sprint speed and has a bonus tied to unique School Mods; those are different benefits, not direct replacements for jump height.
Rank investment
Fusion raises the listed bonus from 15% at rank 0 to 60% at rank 3. The stated step costs rise from 160 Endo and 5,000 Credits for ranks 0 to 1, to 640 Endo and 20,000 Credits for ranks 2 to 3. Rank it according to how much you value the additional jump height; the final rank adds 15 percentage points over rank 2.
Limitations and tradeoffs
- Uses a mod slot for jump height rather than a defensive or sprint-speed effect.
- Fusion costs increase at each listed step.
Common mistakes to avoid
- Expecting the mod to increase sprint speed or Operator defenses; those are separate effects.
- Paying for higher ranks without valuing the additional jump height.






