Understand Lorun-Tash
Useful when…
- Add the listed Operator Armor bonus through an Antique mod slot.
- Compare an Armor bonus with Antique mods that list shield or movement effects.
Armor effect and rank values
Lorun-Tash grants +100 Operator Armor at rank 0, +300 at rank 2, and +400 at rank 3. It is a Common Antique mod with universal polarity, base drain 0, and maximum rank 3. The listed effect is an Armor bonus; no damage-reduction value is specified.
Fusion investment and listed source
The listed fusion costs are 160 Endo and 5,000 Credits from rank 0 to 1, 320 Endo and 10,000 Credits from rank 1 to 2, and 640 Endo and 20,000 Credits from rank 2 to 3. The listed source is Anarch Libritor, with a chance of 0.17 as recorded; the input does not specify a unit for that value.
Compare the listed Antique effects
Da-Ren lists +300 Operator Shields and a +30 bonus for each Unairu School Mod. Evir-Ti lists +60% Operator Jump Height. Metem-Erun lists +30% Operator Sprint Speed and +5% for each mod from a unique School. These effects concern different stats and have their own listed conditions; they do not add to Lorun-Tash’s Armor bonus.
Limitations and tradeoffs
- The listed effect is Operator Armor; shields and movement bonuses are not listed for Lorun-Tash.
- The final rank step costs 640 Endo and 20,000 Credits, in addition to the earlier listed rank-up steps.
Common mistakes to avoid
- Converting +400 Operator Armor into a damage-reduction percentage without a supplied formula.
- Assuming Lorun-Tash also grants shields or movement bonuses.






