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Fast Hands
Warframe · Mod

Fast Hands

Rifle reload speed mod

Released Oct 25, 2012

Fast Hands increases reload speed on rifles by up to 30%. Consider it when reload downtime interrupts sustained rifle fire and that benefit is worth a standard weapon mod slot.

TypeRiflePolaritynaramonMax rank5Base drain2VariantStandardRarityCommon
Fast Hands GUIDE

Understand Fast Hands

Useful when…

  • Reducing reload downtime on a compatible rifle.
  • Improving handling on a rifle setup where time spent reloading is a practical concern.

Effect and compatibility

Fast Hands gives +5% Reload Speed at rank 0, +20% at rank 3, and +30% at maximum rank 5. It is a standard Rifle mod with Naramon polarity and base drain 2. The listed effect changes reload speed; no change to magazine capacity or ammunition is specified.

wiki.warframe.com ↗

When is the slot useful?

Use it when reload downtime is a noticeable handling cost for your rifle and you want to shorten that interruption. Its value depends on how often the weapon reloads and what other benefit could occupy the same standard weapon slot; it does not itself increase firing damage or ammunition capacity.

Ranks and alternatives

The supplied examples list 10 Endo and 483 Credits from rank 0 to 1, 40 Endo and 1,932 Credits from rank 2 to 3, and 160 Endo and 7,728 Credits from rank 4 to 5. Later ranks cost more, so invest to the reload improvement you want. Flawed Fast Hands is capped at +12% and Primed Fast Hands reaches +55% at rank 10; both are explicitly incompatible with Fast Hands. Aerial Ace uses an Exilus slot and refreshes Double Jump on kills while airborne, which is a mobility effect rather than a reload alternative.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Consumes a standard Rifle mod slot and capacity for reload speed.
  • The maximum rank costs more to reach than intermediate ranks.

Common mistakes to avoid

  • Treating reload speed as magazine capacity or extra ammunition; neither is part of its listed effect.
  • Equipping it with Flawed Fast Hands or Primed Fast Hands, which are explicitly incompatible.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Reload Speed200
1+10% Reload Speed310483
2+15% Reload Speed4301,449
3+20% Reload Speed5703,381
4+25% Reload Speed61507,245
5+30% Reload Speed731014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Fast Hands — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5% Reload Speed200
1+10% Reload Speed310483
2+15% Reload Speed4301,449
3+20% Reload Speed5703,381
4+25% Reload Speed61507,245
5+30% Reload Speed731014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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