Understand Flame Gland
Useful when…
- Equip on compatible claws when both Heat and Status Chance are useful to the build.
Effect and compatibility
Flame Gland is a standard claw mod with Madurai polarity and base drain 4. At rank 0 it grants +15% Heat and +15% Status Chance; rank 2 grants +45% to each, and rank 3 grants +60% to each. The stated effects are bonuses; they do not specify the weapon’s final damage or status behavior.
Investment and alternatives
The mod reaches its maximum effect at rank 3. The listed rank-up costs are 30 Endo and 1,449 Credits from rank 0 to 1, 60 Endo and 2,898 Credits from rank 1 to 2, and 120 Endo and 5,796 Credits from rank 2 to 3. Frost Jaw has the same rank cap and drain, but grants Cold instead of Heat alongside Status Chance. Burning Claws and Chilling Claws are separate rank-10 claw mods that grant larger listed elemental and status bonuses and convert all elemental damage from those claws to Heat or Cold, respectively; they have a different investment profile and conversion effect.
Acquisition
The listed sources are Spaceport enemies in Orb Vallis, with a 0.05% chance, and four named Hyena enemies—Cinderthresh, Gyre, Icemire, and Rabbleback—each listed at 0.06%.
Limitations and tradeoffs
- Its maximum Heat and Status Chance bonuses are +60% each at rank 3.
- The alternative conversion mods change all elemental damage from the claws to one element, unlike the bonuses listed for Flame Gland.
Common mistakes to avoid
- Assuming Flame Gland converts all elemental damage to Heat; that conversion is explicitly listed for Burning Claws instead.
- Paying for the last ranks without considering whether the extra bonuses matter for the intended claw build.






