Understand Fracturing Wind
Useful when…
- Use on a Fist weapon with a stance slot when its fast, multi-hit style suits your melee approach.
- Consider it as a stance-slot option when polarity compatibility matters.
What it does
This Standard stance is compatible with Fist weapons and goes in a stance slot. Its description identifies fast, multi-hit strikes and powerful finishers, but no particular combo sequence or numerical attack effects are specified here.
Rank and slot considerations
It has an Unairu polarity, a base drain of −2, and a maximum rank of 3. Mod fusion costs listed for the first, second, and third rank steps are 20/966, 40/1,932, and 80/3,864 Endo/Credits respectively. Rank it when the added stance capacity or rank progression is useful; the inputs do not specify rank-dependent attack changes.
Alternatives and acquisition
Gaia's Tragedy is another Standard Fist stance, described as slow and powerful, while Seismic Palm is described as methodical with reaching combos; both have Vazarin polarity. Quaking Hand is a Conclave variant, so it is not the same Standard stance choice. Listed sources for Fracturing Wind include Chargers and Juggernaut variants, plus specified Duviri/Endless tiers; the listed chances are source-specific.
Limitations and tradeoffs
- Its description favors fast multi-hit attacks and finishers, but provides no combo or numeric attack details.
- The listed alternatives have different descriptions and polarity; Quaking Hand is a Conclave variant.
Common mistakes to avoid
- Do not treat Quaking Hand as the same Standard stance; it is identified as a Conclave variant.
- Do not infer exact combo inputs or damage multipliers from the short stance description.






