Understand Quaking Hand
Useful when…
- Check its Fists compatibility and Unairu polarity when fitting a stance for Conclave.
- Use the listed rank costs to decide how much Endo and Credits to invest.
What it does and where it fits
Quaking Hand occupies a stance slot and is listed for Fist weapons. Its description calls it a fighting form devised for Conclave, but supplies no attack sequence or combo details. The standard Fist stances have separate handling descriptions; those descriptions do not establish how Quaking Hand handles or whether it substitutes for any of them.
Fitting and rank investment
The mod has Unairu polarity, base drain -2, and a maximum rank of 3. Fusion costs rise by rank: 20 Endo and 966 Credits for rank 0 to 1, 40 Endo and 1,932 Credits for rank 1 to 2, and 80 Endo and 3,864 Credits for rank 2 to 3.
Source and comparison limits
Conclave, Mistral is listed as a source, with a recorded chance of 100%; that entry does not guarantee current availability. Standard Fist stance descriptions characterize Fracturing Wind as fast with multi-hit strikes and powerful finishers, Gaia’s Tragedy as slow and powerful, and Seismic Palm as methodical with reaching combos. These are descriptions of those standard stances only, not evidence of Quaking Hand’s handling.
Limitations and tradeoffs
- Unairu polarity and base drain -2 are listed fitting properties; rank increases require progressively more Endo and Credits.
Common mistakes to avoid
- Assuming the standard Fist stance attack descriptions also describe Quaking Hand.
- Treating the recorded 100% source chance as a guarantee of current availability.






