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Gale Kick
Warframe · Mod

Gale Kick

Warframe jump-kick augment mod

Released May 22, 2019

Gale Kick modifies Jump Kick: at maximum rank it converts 100% of melee damage to Impact damage for the kick and knocks down nearby enemies when the kick kills. Consider it if you deliberately use Jump Kicks in combat.

TypeWarframePolaritymaduraiMax rank3Base drain4VariantStandardRarityRare
Gale Kick GUIDE

Understand Gale Kick

Useful when…

  • Build around Jump Kick damage and its kill-triggered nearby knockdown.

Effect and trigger

Gale Kick applies to Jump Kick. The listed conversion rises from 25% at rank 0 to 75% at rank 2 and 100% at rank 3, converting melee damage to Impact damage on the kick. Nearby enemies are knocked down on a kill. The knockdown condition is tied to the Jump Kick kill.

wiki.warframe.com ↗

Slot and ranking

This is a Madurai-polarity Warframe Exilus mod with base drain 4 and three ranks. Its listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits. Higher ranks increase the conversion percentage; invest according to how often your setup uses this specific attack.

wiki.warframe.com ↗

Distinguish other effects

Retribution is also a Warframe mod, but its listed effect concerns a chance to deal Electrical damage when shield is struck by melee enemies. Anticipation and Armored Acrobatics are Conclave variants with different knockdown/stagger immunity or bullet-jump resistance effects. They do not supply Gale Kick’s Jump Kick conversion and kill-triggered knockdown.

Limitations and tradeoffs

  • The effect is specific to Jump Kick, so its value depends on using that attack.
  • The nearby knockdown requires a Jump Kick kill.

Common mistakes to avoid

  • Assuming nearby enemies are knocked down on every Jump Kick hit rather than on a kill.
  • Applying the conversion to all melee attacks instead of Jump Kick.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+25% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.400
1+50% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.5301,449
2+75% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.6904,347
3+100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.721010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Gale Kick — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+25% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.400
1+50% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.5301,449
2+75% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.6904,347
3+100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.721010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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