Understand Gale Kick
Useful when…
- Build around Jump Kick damage and its kill-triggered nearby knockdown.
Effect and trigger
Gale Kick applies to Jump Kick. The listed conversion rises from 25% at rank 0 to 75% at rank 2 and 100% at rank 3, converting melee damage to Impact damage on the kick. Nearby enemies are knocked down on a kill. The knockdown condition is tied to the Jump Kick kill.
Slot and ranking
This is a Madurai-polarity Warframe Exilus mod with base drain 4 and three ranks. Its listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits. Higher ranks increase the conversion percentage; invest according to how often your setup uses this specific attack.
Distinguish other effects
Retribution is also a Warframe mod, but its listed effect concerns a chance to deal Electrical damage when shield is struck by melee enemies. Anticipation and Armored Acrobatics are Conclave variants with different knockdown/stagger immunity or bullet-jump resistance effects. They do not supply Gale Kick’s Jump Kick conversion and kill-triggered knockdown.
Limitations and tradeoffs
- The effect is specific to Jump Kick, so its value depends on using that attack.
- The nearby knockdown requires a Jump Kick kill.
Common mistakes to avoid
- Assuming nearby enemies are knocked down on every Jump Kick hit rather than on a kill.
- Applying the conversion to all melee attacks instead of Jump Kick.






