Galvanized Aptitude adds rifle status chance and, after a kill, increases direct damage per status type affecting the target. Consider it when the rifle can apply varied statuses and you can maintain the kill-triggered effect.
Use the conditional direct-damage bonus against targets affected by multiple status types.
Effect and conditions
At rank 10, the mod gives +80% status chance. On a kill, it grants +40% direct damage per status type affecting the target for 20 seconds, stacking up to two times. The damage component therefore depends on status types on the target and the kill trigger; it is not a flat unconditional bonus.
Galvanized Aptitude is a Vazarin-polarity standard Rifle mod with base drain 2 and maximum rank 10. At rank 0 it provides +7.3% status chance and +3.6% per status type; rank 5 provides +43.6% status chance and +21.8% per type. The late listed fusion step from rank 9 to 10 costs 15,360 Endo and 741,888 Credits, so intermediate ranks can be a measured investment.
Rifle Aptitude gives +90% status chance at its listed maximum but has no stated kill-triggered damage effect. Flawed Rifle Aptitude gives +60% status chance. These are status-chance options rather than equivalent versions of Galvanized Aptitude’s conditional effect; Galvanized Aptitude is explicitly incompatible with both named Rifle Aptitude variants.
Limitations and tradeoffs
The damage bonus requires a kill and scales with the number of status types affecting the target.
Its maximum rank carries a high listed fusion cost.
Common mistakes to avoid
Counting the per-status bonus without checking which status types affect the target.
Assuming the kill-triggered effect applies unconditionally or lasts beyond 20 seconds.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+7.3% Status Chance On Kill:
+3.6% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
2
0
0
1
+14.5% Status Chance On Kill:
+7.3% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
3
30
1,449
2
+21.8% Status Chance On Kill:
+10.9% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
4
90
4,347
3
+29.1% Status Chance On Kill:
+14.5% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
5
210
10,143
4
+36.4% Status Chance On Kill:
+18.2% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
6
450
21,735
5
+43.6% Status Chance On Kill:
+21.8% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
7
930
44,919
6
+50.9% Status Chance On Kill:
+25.5% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
8
1,890
91,287
7
+58.2% Status Chance On Kill:
+29.1% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
9
3,810
184,023
8
+65.5% Status Chance On Kill:
+32.7% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
10
7,650
369,495
9
+72.7% Status Chance On Kill:
+36.4% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
11
15,330
740,439
10
+80% Status Chance On Kill:
+40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
12
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.