Galvanized Savvy increases shotgun status chance and grants temporary direct damage per status type on a target after a kill. Consider it when your shotgun applies several status types and can secure kills to activate the damage bonus.
Build its temporary direct-damage bonus in fights with status-affected targets.
Effects and fit
At maximum rank, it adds +80% Status Chance. A kill grants +40% Direct Damage per Status Type affecting the target for 20 seconds, stacking up to two times. It is a standard shotgun mod with Vazarin polarity and base drain 2. It is incompatible with Shotgun Savvy and Flawed Shotgun Savvy.
How the bonus works
The damage bonus is expressed per status type affecting the target, so its contribution depends on the target’s status effects; it is not a fixed direct-damage amount independent of status. It activates on a kill and persists for 20 seconds, up to two stacks. The listed data does not specify a final damage calculation, so do not treat the mod’s percentage as a final weapon damage figure.
Ranks and alternatives
Rank 0 grants +7.3% Status Chance and +3.6% per status type; rank 5 gives +43.6% and +21.8%. The rank 9→10 example costs 15,360 Endo and 741,888 Credits. Shotgun Savvy lists +90% Status Chance without the kill-triggered damage effect, but it is incompatible with this mod. Accelerated Blast instead adds Fire Rate and Puncture.
Its direct-damage bonus requires kills and status effects on the target.
The final rank has a high listed fusion cost.
Common mistakes to avoid
Reading the per-status-type bonus as a flat final damage value.
Equipping it with Shotgun Savvy or Flawed Shotgun Savvy.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+7.3% Status Chance On Kill:
+3.6% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
2
0
0
1
+14.5% Status Chance On Kill:
+7.3% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
3
30
1,449
2
+21.8% Status Chance On Kill:
+10.9% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
4
90
4,347
3
+29.1% Status Chance On Kill:
+14.5% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
5
210
10,143
4
+36.4% Status Chance On Kill:
+18.2% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
6
450
21,735
5
+43.6% Status Chance On Kill:
+21.8% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
7
930
44,919
6
+50.9% Status Chance On Kill:
+25.5% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
8
1,890
91,287
7
+58.2% Status Chance On Kill:
+29.1% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
9
3,810
184,023
8
+65.5% Status Chance On Kill:
+32.7% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
10
7,650
369,495
9
+72.7% Status Chance On Kill:
+36.4% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
11
15,330
740,439
10
+80% Status Chance On Kill:
+40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
12
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.