Understand Gladiator Rush
Useful when…
- Extending melee Combo Duration
- Using a Naramon-polarity melee mod
Effect and fit
Rush grants +6 seconds of Combo Duration at rank 5, +1 second at rank 0, and +4 seconds at rank 3. It is a standard melee mod with Naramon polarity, base drain 4, and maximum rank 5.
Investment and comparisons
Rank examples cost 10 Endo and 483 Credits from rank 0 to 1, 40 Endo and 1,932 Credits from rank 2 to 3, and 160 Endo and 7,728 Credits from rank 4 to 5. Body Count lists +12 seconds of Combo Duration; Drifting Contact lists +10 seconds plus +40% Status Chance. Corrupt Charge instead adds +30 Initial Combo and reduces Combo Duration by 50%, so it supports a different combo approach.
Limitations
Rush extends duration only; no status chance or initial combo effect is listed. Choose it for added duration rather than expecting the extra utility shown on other options.
Limitations and tradeoffs
- Uses a standard slot for duration alone.
- Other combo-duration choices list longer duration or an additional stat.
Common mistakes to avoid
- Expecting it to add initial combo or status chance.
- Ignoring Corrupt Charge's shorter-duration tradeoff when comparing combo setups.






