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Guided Effigy
Warframe · Mod

Guided Effigy

Chroma Effigy Augment

Released Jun 7, 2017

Guided Effigy lets Chroma direct Effigy to the aim point by casting and holding the ability. At ranks 0, 2, and 3, it deals 1,000, 3,000, and 4,000 damage per second, respectively, and restores 2, 4, and 5 Energy per enemy in its path. Effigy roars on arrival, stunning nearby enemies.

TypeChromaPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Guided Effigy GUIDE

Understand Guided Effigy

Useful when…

  • Using Effigy’s path damage and per-enemy Energy restoration when enemies are in its path.
  • Using the arrival roar to stun nearby enemies.

Effect and rank values

Casting and holding makes Effigy move to your aim point. At rank 0, it deals 1,000 damage per second and restores 2 Energy per enemy in its path; at rank 2, 3,000 damage per second and 4 Energy; at rank 3, 4,000 damage per second and 5 Energy. Effigy roars on arrival and stuns nearby enemies.

wiki.warframe.com ↗

Mod details

Guided Effigy is a standard Chroma mod with Zenurik polarity, base drain 6, and maximum rank 3.

Ranking costs

The example rank 2 to 3 fusion step costs 120 Endo and 5,796 Credits. The listed progression also gives example costs for rank 0 to 1 (30 Endo and 1,449 Credits) and rank 1 to 2 (60 Endo and 2,898 Credits).

wiki.warframe.com ↗

How it differs from other Chroma augments

Guided Effigy directs Effigy and adds path effects plus an arrival stun. Afterburn adds a projectile when Spectral Scream is deactivated, based on how long it was active. Everlasting Ward lets allies retain Elemental Ward’s effect after leaving its radius. Guardian Armor reduces damage squadmates within Affinity Range take and adds effects tied to squad kills.

Limitations and tradeoffs

  • Energy restoration is specified per enemy Effigy passes in its path.
  • The stun occurs on arrival and affects nearby enemies.

Common mistakes to avoid

  • Expecting Energy restoration without enemies in Effigy’s path.
  • Treating the listed damage per second as a guaranteed amount per enemy or traversal.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 1000 Damage/s and restores 2 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.600
1Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 2000 Damage/s and restores 3 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.7301,449
2Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 3000 Damage/s and restores 4 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.8904,347
3Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Guided Effigy — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 1000 Damage/s and restores 2 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.600
1Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 2000 Damage/s and restores 3 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.7301,449
2Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 3000 Damage/s and restores 4 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.8904,347
3Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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