Understand Infectious Injection
Useful when…
- Use it in an Archmelee configuration when both its Toxin and Status Chance bonuses fit.
- Compare its Toxin bonus with similar Archmelee mods that pair Status Chance with Cold, Electricity, or Heat.
Bonuses and compatibility
Infectious Injection has Madurai polarity, base drain 4, and maximum rank 3. Its bonuses rise together: rank 0 gives +15% Toxin and +15% Status Chance, rank 2 gives +45% to each, and rank 3 gives +60% to each. It is compatible with Archmelee weapons; the listed mod bonuses do not specify a weapon’s final damage or the effect on a particular configuration.
Choosing an elemental bonus
Consider Infectious Injection when both listed bonuses fit the intended configuration. Cryo Coating pairs +60% Status Chance with +60% Cold, Ion Infusion pairs it with +60% Electricity, and Searing Steel pairs it with +60% Heat. These are different elemental options; the listed facts do not establish a universally preferable choice or their effect on a particular weapon configuration.
Rank progression and costs
Ranking increases Toxin and Status Chance together. The listed individual step costs are 30 Endo and 1,449 credits for rank 0→1, 60 Endo and 2,898 credits for rank 1→2, and 120 Endo and 5,796 credits for rank 2→3. The final step costs more than either earlier individual step; weigh its added bonuses against available fusion resources and the desired rank.
Keep the bonuses distinct
Toxin and Status Chance are separate listed bonuses.
Limitations and tradeoffs
- Ranking raises both bonuses together and requires increasing listed costs at each step.
- Its elemental bonus is Toxin, while comparable mods pair Status Chance with Cold, Electricity, or Heat.
Common mistakes to avoid
- Treating the Toxin bonus and Status Chance bonus as the same effect.
- Assuming the listed Toxin bonus specifies the weapon’s final damage increase or the effect on a particular configuration.






