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Juice
Warframe · Mod

Juice

K-Drive trick energy mod

Released Aug 25, 2020

Juice converts K-Drive Trick Points into Energy, reaching 55 Energy per 100 Trick Points at rank 10. Consider it when performing tricks and wanting the resulting points to supply Energy.

TypeK-DrivePolarityvazarinMax rank10Base drain4VariantStandardRarityCommon
Juice GUIDE

Understand Juice

Useful when…

  • Gaining Energy from K-Drive trick performance.
  • Investing in a K-Drive setup used to perform tricks.

Effect and condition

Executing tricks charges Energy according to Trick Points. Juice gives 5 Energy per 100 Trick Points at rank 0, 30 at rank 5, and 55 at rank 10. Its effect is tied to executing tricks; the stated rate is not Energy per trick regardless of score.

Rank costs

Juice is a standard K-Drive mod with Vazarin polarity, 4 base drain, and maximum rank 10. The listed step from rank 0 to 1 costs 10 Endo and 483 credits; rank 5 to 6 costs 320 Endo and 15,456 credits; rank 9 to 10 costs 5,120 Endo and 247,296 credits. The late-rank cost is substantial, so invest according to how often you perform tricks and value the Energy return.

wiki.warframe.com ↗

Other K-Drive goals

Inertia Dampeners increases the trick score multiplier, Primo Flair raises the maximum trick combo to 6,000, and Kinetic Friction releases Electricity damage around the board after grinding and landing. They support score, combo capacity, or damage rather than Juice’s Energy conversion.

Limitations and tradeoffs

  • Requires trick execution to generate Energy.
  • The final listed rank step has high Endo and credit costs.

Common mistakes to avoid

  • Reading the rate as Energy per trick instead of per 100 Trick Points.
  • Ignoring the large listed cost of the final rank.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Executing tricks charges Energy: 5 Energy per 100 Trick Points.400
1Executing tricks charges Energy: 10 Energy per 100 Trick Points.510483
2Executing tricks charges Energy: 15 Energy per 100 Trick Points.6301,449
3Executing tricks charges Energy: 20 Energy per 100 Trick Points.7703,381
4Executing tricks charges Energy: 25 Energy per 100 Trick Points.81507,245
5Executing tricks charges Energy: 30 Energy per 100 Trick Points.931014,973
6Executing tricks charges Energy: 35 Energy per 100 Trick Points.1063030,429
7Executing tricks charges Energy: 40 Energy per 100 Trick Points.111,27061,341
8Executing tricks charges Energy: 45 Energy per 100 Trick Points.122,550123,165
9Executing tricks charges Energy: 50 Energy per 100 Trick Points.135,110246,813
10Executing tricks charges Energy: 55 Energy per 100 Trick Points.1410,230494,109

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Juice — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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