Juice GUIDE
Understand Juice
Useful when…
- Gaining Energy from K-Drive trick performance.
- Investing in a K-Drive setup used to perform tricks.
Effect and condition
Executing tricks charges Energy according to Trick Points. Juice gives 5 Energy per 100 Trick Points at rank 0, 30 at rank 5, and 55 at rank 10. Its effect is tied to executing tricks; the stated rate is not Energy per trick regardless of score.
Rank costs
Juice is a standard K-Drive mod with Vazarin polarity, 4 base drain, and maximum rank 10. The listed step from rank 0 to 1 costs 10 Endo and 483 credits; rank 5 to 6 costs 320 Endo and 15,456 credits; rank 9 to 10 costs 5,120 Endo and 247,296 credits. The late-rank cost is substantial, so invest according to how often you perform tricks and value the Energy return.
Other K-Drive goals
Inertia Dampeners increases the trick score multiplier, Primo Flair raises the maximum trick combo to 6,000, and Kinetic Friction releases Electricity damage around the board after grinding and landing. They support score, combo capacity, or damage rather than Juice’s Energy conversion.
Limitations and tradeoffs
- Requires trick execution to generate Energy.
- The final listed rank step has high Endo and credit costs.
Common mistakes to avoid
- Reading the rate as Energy per trick instead of per 100 Trick Points.
- Ignoring the large listed cost of the final rank.
Effects and reference details
Rank effects and investment
| Rank | Listed effects | Unpolarized drain | Total Endo from rank 0 | Total Credits from rank 0 |
|---|
| 0 | Executing tricks charges Energy: 5 Energy per 100 Trick Points. | 4 | 0 | 0 |
|---|
| 1 | Executing tricks charges Energy: 10 Energy per 100 Trick Points. | 5 | 10 | 483 |
|---|
| 2 | Executing tricks charges Energy: 15 Energy per 100 Trick Points. | 6 | 30 | 1,449 |
|---|
| 3 | Executing tricks charges Energy: 20 Energy per 100 Trick Points. | 7 | 70 | 3,381 |
|---|
| 4 | Executing tricks charges Energy: 25 Energy per 100 Trick Points. | 8 | 150 | 7,245 |
|---|
| 5 | Executing tricks charges Energy: 30 Energy per 100 Trick Points. | 9 | 310 | 14,973 |
|---|
| 6 | Executing tricks charges Energy: 35 Energy per 100 Trick Points. | 10 | 630 | 30,429 |
|---|
| 7 | Executing tricks charges Energy: 40 Energy per 100 Trick Points. | 11 | 1,270 | 61,341 |
|---|
| 8 | Executing tricks charges Energy: 45 Energy per 100 Trick Points. | 12 | 2,550 | 123,165 |
|---|
| 9 | Executing tricks charges Energy: 50 Energy per 100 Trick Points. | 13 | 5,110 | 246,813 |
|---|
| 10 | Executing tricks charges Energy: 55 Energy per 100 Trick Points. | 14 | 10,230 | 494,109 |
|---|
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
References and version
Game data version: Pinned public export
Technical source data for verification
These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.
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