Understand Loyal Companion
Useful when…
- Adding a low-Health defensive trigger to a Companion setup.
- Using the Companion’s temporary invulnerability and fire-drawing effect during the trigger.
Trigger, duration, and scaling
When Health falls below 35%, the mod grants Damage Reduction for 10 seconds while the Companion becomes invincible and draws fire to itself for 10 seconds. The listed reduction is 12% at rank 0, 50% at rank 3, and 75% at rank 5. The cooldown is 60 seconds.
Slot and rank costs
Loyal Companion is a Common standard-slot Companion mod with Vazarin polarity, base drain 2, and maximum rank 5. Listed costs are 10 Endo and 483 Credits from rank 0 to 1, 40 Endo and 1,932 Credits from 2 to 3, and 160 Endo and 7,728 Credits from 4 to 5.
Other Companion effects
Contagious Bond spreads 50% of a status effect when the Companion kills an enemy afflicted by one, subject to a 100-stack limit. Reinforced Bond grants 60% Fire Rate if the Companion exceeds 1,200 Max Shields or Overshields, and reloading restores 150 Overshields to the Companion. Seismic Bond requires an active channeled Ability for its Companion melee shockwaves; Companion damage also increases Ability Efficiency by 3% for 12 seconds, up to 10 stacks. These effects have different triggers from Loyal Companion’s low-Health effect.
Limitations and tradeoffs
- The effect requires Health below 35% and has a 60-second cooldown.
- The Companion draws fire while the effect is active.
Common mistakes to avoid
- Treating the effect as always active; it triggers below 35% Health.
- Overlooking the 60-second cooldown.






