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Mach Crash
Warframe · Mod

Mach Crash

Gauss ability augment mod

Released Nov 19, 2020

Mach Crash modifies Gauss’s Mach Rush: its impact shockwave leaves a vacuum that pulls in enemies within range. Consider it when you want the rush impact to gather nearby enemies.

TypeGaussPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Mach Crash GUIDE

Understand Mach Crash

Useful when…

  • Pull enemies together as Mach Rush's impact shockwave passes through them.
  • Use it when the pull's reach matters; the listed radius increases with mod rank.

What the augment does

The impact shockwave from Mach Rush leaves behind a vacuum that sucks in enemies. Its radius is 5 m at rank 0, 7 m at rank 2, and 8 m at rank 3.

wiki.warframe.com ↗

Equipment and installation

This is a Rare, standard Gauss mod with Zenurik polarity, a maximum rank of 3, and base drain 6. It is compatible with Gauss.

Rank investment

Rank it when the larger pull radius is useful: the listed radius grows from 5 m at rank 0 to 8 m at rank 3. Fusion costs rise across the steps: rank 0 to 1 costs 30 Endo and 1,449 Credits; 1 to 2 costs 60 Endo and 2,898 Credits; 2 to 3 costs 120 Endo and 5,796 Credits. Staying at a lower rank trades reach for lower fusion spending.

wiki.warframe.com ↗

Compare by ability

Thermal Transfer is another Rare Gauss augment, but it modifies Thermal Sunder: allies in range gain 75% bonus Elemental Damage for 30 seconds. It serves a different purpose, so consider it when that ally buff is the desired effect rather than Mach Rush's enemy pull.

Limitations and tradeoffs

  • The pull radius depends on rank, so higher reach requires more fusion investment.
  • Its described effect is tied to Mach Rush's impact shockwave; it does not describe a general-purpose pull.

Common mistakes to avoid

  • Expecting the vacuum to affect enemies outside the listed radius.
  • Treating the augment as an ally damage buff; that is the stated effect of Thermal Transfer, not Mach Crash.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 5m.600
1Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 6m.7301,449
2Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 7m.8904,347
3Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Mach Crash — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 5m.600
1Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 6m.7301,449
2Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 7m.8904,347
3Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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