Understand Magnetic Strike
Useful when…
- Adding Magnetic status through Impact status effects on compatible claws.
- Improving the reliability of that conversion by ranking the mod.
How the trigger works
The mod does not apply Magnetic on every claw hit. It checks when an Impact status effect is inflicted: at rank 0 the chance to apply Magnetic is 25%, rank 2 raises it to 75%, and rank 3 reaches 100%. The effect is therefore conditional on an Impact status effect occurring.
Claw fit and ranking
Magnetic Strike is a Common, standard Claws mod with Madurai polarity, base drain 2, and maximum rank 3. Fusion costs are 10 Endo and 483 Credits to reach rank 1, 20 Endo and 966 Credits to reach rank 2, and 40 Endo and 1,932 Credits to reach rank 3. Ranking improves the chance on its trigger, with the final step making each qualifying Impact status effect apply Magnetic.
Related claw effects
Bell Ringer makes melee attacks knock enemies down and apply +4 Impact Status Effects, which can support an Impact-focused setup but is a separate mod effect. Burning Claws and Chilling Claws instead add Heat or Cold and Status Chance, respectively, and convert all elemental damage from those claws to the named element. Those conversion effects have a different purpose from Magnetic Strike’s Impact-triggered Magnetic application.
Limitations and tradeoffs
- The Magnetic application depends on inflicting an Impact status effect; a high listed chance does not remove that trigger condition.
- Ranking raises the trigger’s success chance but still uses Endo and Credits.
Common mistakes to avoid
- Do not treat the effect as a guaranteed Magnetic application on every hit; it requires an Impact status effect.
- Do not confuse the added Magnetic status with the Heat or Cold elemental conversion offered by other claw mods.






