Understand Mending Splinters
Useful when…
- Add healing to a Splinter Storm setup.
- Favor it when the number of affected targets makes its per-target healing relevant.
Effect and condition
Splinter Storm heals 10 Health/s per affected target at rank 0, 12.5 at rank 2, and 15 at rank 3. The amount is stated per target, so the benefit depends on targets affected; the input does not specify a cap or additional conditions.
Slot and rank investment
This Rare, Zenurik-polarity Gara augment uses a standard mod slot, has base drain 6, and reaches rank 3. Its listed rank-up costs rise from 30 Endo and 1,449 Credits for the first step to 120 Endo and 5,796 Credits for the last. Rank it according to how much the improved per-target healing matters to your build.
Other Gara augment roles
Shattered Storm instead applies Splinter Storm to enemies struck when Shattered Lash breaks Gara's Mass Vitrify ring. Spectrosiphon instead gives enemies that die within Spectrorage a 50% chance to drop an Energy Orb. These serve different ability and resource goals; neither duplicates Mending Splinters' stated healing effect.
Limitations and tradeoffs
- Consumes a standard mod slot for healing tied to Splinter Storm's affected targets.
- The benefit depends on maintaining targets affected; no cap or healing interactions are specified.
Common mistakes to avoid
- Treating the healing as a flat amount independent of targets affected.
- Confusing its healing role with Shattered Storm's application effect or Spectrosiphon's Energy Orb chance.






