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Mending Splinters
Warframe · Mod

Mending Splinters

Gara healing augment

Released Sep 6, 2018

Mending Splinters adds healing to Gara's Splinter Storm, granting 15 Health per second for each target affected at maximum rank. Consider it when you want the ability to provide ongoing healing while affecting multiple targets.

TypeGaraPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Mending Splinters GUIDE

Understand Mending Splinters

Useful when…

  • Add healing to a Splinter Storm setup.
  • Favor it when the number of affected targets makes its per-target healing relevant.

Effect and condition

Splinter Storm heals 10 Health/s per affected target at rank 0, 12.5 at rank 2, and 15 at rank 3. The amount is stated per target, so the benefit depends on targets affected; the input does not specify a cap or additional conditions.

wiki.warframe.com ↗

Slot and rank investment

This Rare, Zenurik-polarity Gara augment uses a standard mod slot, has base drain 6, and reaches rank 3. Its listed rank-up costs rise from 30 Endo and 1,449 Credits for the first step to 120 Endo and 5,796 Credits for the last. Rank it according to how much the improved per-target healing matters to your build.

wiki.warframe.com ↗

Other Gara augment roles

Shattered Storm instead applies Splinter Storm to enemies struck when Shattered Lash breaks Gara's Mass Vitrify ring. Spectrosiphon instead gives enemies that die within Spectrorage a 50% chance to drop an Energy Orb. These serve different ability and resource goals; neither duplicates Mending Splinters' stated healing effect.

Limitations and tradeoffs

  • Consumes a standard mod slot for healing tied to Splinter Storm's affected targets.
  • The benefit depends on maintaining targets affected; no cap or healing interactions are specified.

Common mistakes to avoid

  • Treating the healing as a flat amount independent of targets affected.
  • Confusing its healing role with Shattered Storm's application effect or Spectrosiphon's Energy Orb chance.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Splinter Storm Augment: For each target affected, Splinter Storm heals 10 Health/s.600
1Splinter Storm Augment: For each target affected, Splinter Storm heals 11 Health/s.7301,449
2Splinter Storm Augment: For each target affected, Splinter Storm heals 12.5 Health/s.8904,347
3Splinter Storm Augment: For each target affected, Splinter Storm heals 15 Health/s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Mending Splinters — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Splinter Storm Augment: For each target affected, Splinter Storm heals 10 Health/s.600
1Splinter Storm Augment: For each target affected, Splinter Storm heals 11 Health/s.7301,449
2Splinter Storm Augment: For each target affected, Splinter Storm heals 12.5 Health/s.8904,347
3Splinter Storm Augment: For each target affected, Splinter Storm heals 15 Health/s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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