Understand Momentary Pause
Useful when…
- Consider it in Conclave when shotgun kills are frequent and healing over time is useful.
What it does
On a kill, the mod grants +15 Heal Rate for 10 seconds at max rank. It also reduces benefits from Health Orbs by 25%. The trigger depends on getting a kill, so it does not provide this healing continuously.
Use and fit
It is a standard shotgun mod with Vazarin polarity, base drain 10, and a maximum rank of 3. Its Conclave variant and kill trigger make it a specialized choice for that mode; the listed compatibility is Shotgun.
Rank investment and tradeoff
At rank 0 it grants +3.8 Heal Rate for 3 seconds and reduces Health Orb benefits by 6.2%; at rank 2 those values are +11.3 for 8 seconds and −18.7%. Max rank raises the healing and duration, but also reaches the full 25% orb penalty. Rank it when the stronger, longer kill-triggered effect is worth the Endo, Credits, and slot capacity to your setup.
When another effect fits better
Prize Kill also triggers on a kill and carries the same 25% Health Orb penalty, but it instead removes Shield Recharge Delay for 10 seconds. Accelerated Blast and Amalgam Shotgun Barrage offer fire-rate bonuses, with different additional effects; they do not supply this mod’s kill-triggered healing.
Limitations and tradeoffs
- Healing requires a kill and lasts only 10 seconds at max rank.
- Health Orb benefits are reduced by 25% at max rank.
- The Conclave variant and shotgun requirement limit where it applies.
Common mistakes to avoid
- Assuming it heals without a kill or after its 10-second effect ends.
- Ignoring the reduction to Health Orb benefits when evaluating its sustain.






